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Fix guild commands not working (#249)
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NetDwarf authored Sep 15, 2020
1 parent eb6775f commit 13ac921
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Showing 2 changed files with 2 additions and 3 deletions.
2 changes: 1 addition & 1 deletion GameServer/language/EN/Language-EN.txt
Original file line number Diff line number Diff line change
Expand Up @@ -760,7 +760,7 @@ Scripts.Player.Guild.MotdSet: You have set the motd for the guild.
Scripts.Player.Guild.NoKeep: You must have a keep before using that command.
Scripts.Player.Guild.NoPlayerSelected: You must select a player.
Scripts.Player.Guild.NoPlayersInAcc: There are no players from this account in your guild.
Scripts.Player.Guild.NoPrivilages: You do not have high enough privilage in the guild to use that command.
Scripts.Player.Guild.NoPrivilages: You do not have high enough privilege in the guild to use that command.
Scripts.Player.Guild.NoteSet: You set your guild note to: {0}
Scripts.Player.Guild.NotInYourGuild: That player is not in your guild.
Scripts.Player.Guild.NotMember: You must be in a guild before you can use any guild commands.
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3 changes: 1 addition & 2 deletions GameServer/packets/Client/168/RegionListRequestHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@

namespace DOL.GS.PacketHandler.Client.v168
{
[PacketHandlerAttribute(PacketHandlerType.TCP, eClientPackets.RegionListRequest, "Handles sending the region overview", eClientStatus.None)]
[PacketHandler(PacketHandlerType.TCP, eClientPackets.RegionListRequest, "Handles sending the region overview", eClientStatus.None)]
public class RegionListRequestHandler : IPacketHandler
{
public void HandlePacket(GameClient client, GSPacketIn packet)
Expand All @@ -34,7 +34,6 @@ public void HandlePacket(GameClient client, GSPacketIn packet)
else
slot += 100;
var character = client.Account.Characters.FirstOrDefault(c => c.AccountSlot == slot);
client.LoadPlayer(character);

client.Out.SendRegions();
}
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