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fix: line separators
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derskythe committed Aug 25, 2023
1 parent e6d3a79 commit 42bba47
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42 changes: 21 additions & 21 deletions LICENSE
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@@ -1,21 +1,21 @@
MIT License
Copyright (c) 2022 Der Skythe
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
MIT License

Copyright (c) 2023 DerSkythe

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
116 changes: 58 additions & 58 deletions helpers/gui_top_buttons.c
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@@ -1,59 +1,59 @@
#include "gui_top_buttons.h"

void elements_button_top_left(Canvas* canvas, const char* str) {
const Icon* icon = &I_ButtonUp_7x4;

const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon_get_width(icon) + icon_h_offset;
const uint8_t icon_v_offset = icon_get_height(icon) + vertical_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;

const uint8_t x = 0;
const uint8_t y = 0 + button_height;

uint8_t line_x = x + button_width;
uint8_t line_y = y - button_height;
canvas_draw_box(canvas, x, line_y, button_width, button_height);
canvas_draw_line(canvas, line_x + 0, line_y, line_x + 0, y - 1);
canvas_draw_line(canvas, line_x + 1, line_y, line_x + 1, y - 2);
canvas_draw_line(canvas, line_x + 2, line_y, line_x + 2, y - 3);

canvas_invert_color(canvas);
canvas_draw_icon(canvas, x + horizontal_offset, y - icon_v_offset, icon);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}

void elements_button_top_right(Canvas* canvas, const char* str) {
const Icon* icon = &I_ButtonDown_7x4;

const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon_get_width(icon) + icon_h_offset;
const uint8_t icon_v_offset = icon_get_height(icon) + vertical_offset + 1;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;

const uint8_t x = canvas_width(canvas);
const uint8_t y = 0 + button_height;

uint8_t line_x = x - button_width;
uint8_t line_y = y - button_height;
canvas_draw_box(canvas, line_x, line_y, button_width, button_height);
canvas_draw_line(canvas, line_x - 1, line_y, line_x - 1, y - 1);
canvas_draw_line(canvas, line_x - 2, line_y, line_x - 2, y - 2);
canvas_draw_line(canvas, line_x - 3, line_y, line_x - 3, y - 3);

canvas_invert_color(canvas);
canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
canvas_draw_icon(
canvas, x - horizontal_offset - icon_get_width(icon), y - icon_v_offset, icon);
canvas_invert_color(canvas);
#include "gui_top_buttons.h"

void elements_button_top_left(Canvas* canvas, const char* str) {
const Icon* icon = &I_ButtonUp_7x4;

const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon_get_width(icon) + icon_h_offset;
const uint8_t icon_v_offset = icon_get_height(icon) + vertical_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;

const uint8_t x = 0;
const uint8_t y = 0 + button_height;

uint8_t line_x = x + button_width;
uint8_t line_y = y - button_height;
canvas_draw_box(canvas, x, line_y, button_width, button_height);
canvas_draw_line(canvas, line_x + 0, line_y, line_x + 0, y - 1);
canvas_draw_line(canvas, line_x + 1, line_y, line_x + 1, y - 2);
canvas_draw_line(canvas, line_x + 2, line_y, line_x + 2, y - 3);

canvas_invert_color(canvas);
canvas_draw_icon(canvas, x + horizontal_offset, y - icon_v_offset, icon);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}

void elements_button_top_right(Canvas* canvas, const char* str) {
const Icon* icon = &I_ButtonDown_7x4;

const uint8_t button_height = 12;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const uint8_t icon_h_offset = 3;
const uint8_t icon_width_with_offset = icon_get_width(icon) + icon_h_offset;
const uint8_t icon_v_offset = icon_get_height(icon) + vertical_offset + 1;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;

const uint8_t x = canvas_width(canvas);
const uint8_t y = 0 + button_height;

uint8_t line_x = x - button_width;
uint8_t line_y = y - button_height;
canvas_draw_box(canvas, line_x, line_y, button_width, button_height);
canvas_draw_line(canvas, line_x - 1, line_y, line_x - 1, y - 1);
canvas_draw_line(canvas, line_x - 2, line_y, line_x - 2, y - 2);
canvas_draw_line(canvas, line_x - 3, line_y, line_x - 3, y - 3);

canvas_invert_color(canvas);
canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
canvas_draw_icon(
canvas, x - horizontal_offset - icon_get_width(icon), y - icon_v_offset, icon);
canvas_invert_color(canvas);
}
40 changes: 20 additions & 20 deletions helpers/gui_top_buttons.h
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@@ -1,21 +1,21 @@
#pragma once

#include <subghz_bruteforcer_icons.h>
#include <input/input.h>
#include <gui/elements.h>
#include <gui/icon.h>
#include <gui/icon_animation.h>

/**
* Thanks to the author of metronome
* @param canvas
* @param str
*/
void elements_button_top_left(Canvas* canvas, const char* str);

/**
* Thanks to the author of metronome
* @param canvas
* @param str
*/
#pragma once

#include <subghz_bruteforcer_icons.h>
#include <input/input.h>
#include <gui/elements.h>
#include <gui/icon.h>
#include <gui/icon_animation.h>

/**
* Thanks to the author of metronome
* @param canvas
* @param str
*/
void elements_button_top_left(Canvas* canvas, const char* str);

/**
* Thanks to the author of metronome
* @param canvas
* @param str
*/
void elements_button_top_right(Canvas* canvas, const char* str);
98 changes: 49 additions & 49 deletions helpers/subbrute_worker_private.h
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@@ -1,50 +1,50 @@
#pragma once

#include "subbrute_worker.h"
#include <lib/subghz/protocols/base.h>
#include <lib/subghz/transmitter.h>
#include <lib/subghz/receiver.h>
#include <lib/subghz/environment.h>

struct SubBruteWorker {
SubBruteWorkerState state;
volatile bool worker_running;
volatile bool initiated;
volatile bool transmit_mode;

// Current step
uint64_t step;

// SubGhz
FuriThread* thread;
SubGhzProtocolDecoderBase* decoder_result;
SubGhzEnvironment* environment;
SubGhzTransmitter* transmitter;
const char* protocol_name;
uint8_t tx_timeout_ms;
const SubGhzDevice* radio_device;

// Initiated values
SubBruteAttacks attack; // Attack state
uint32_t frequency;
FuriHalSubGhzPreset preset;
SubBruteFileProtocol file;
uint8_t bits;
uint32_t te;
uint8_t repeat;
uint8_t load_index; // Index of group to bruteforce in loaded file
uint64_t file_key;
uint64_t max_value; // Max step
bool two_bytes;

// Manual transmit
uint32_t last_time_tx_data;

// Callback for changed states
SubBruteWorkerCallback callback;
void* context;
};

int32_t subbrute_worker_thread(void* context);
void subbrute_worker_subghz_transmit(SubBruteWorker* instance, FlipperFormat* flipper_format);
#pragma once

#include "subbrute_worker.h"
#include <lib/subghz/protocols/base.h>
#include <lib/subghz/transmitter.h>
#include <lib/subghz/receiver.h>
#include <lib/subghz/environment.h>

struct SubBruteWorker {
SubBruteWorkerState state;
volatile bool worker_running;
volatile bool initiated;
volatile bool transmit_mode;

// Current step
uint64_t step;

// SubGhz
FuriThread* thread;
SubGhzProtocolDecoderBase* decoder_result;
SubGhzEnvironment* environment;
SubGhzTransmitter* transmitter;
const char* protocol_name;
uint8_t tx_timeout_ms;
const SubGhzDevice* radio_device;

// Initiated values
SubBruteAttacks attack; // Attack state
uint32_t frequency;
FuriHalSubGhzPreset preset;
SubBruteFileProtocol file;
uint8_t bits;
uint32_t te;
uint8_t repeat;
uint8_t load_index; // Index of group to bruteforce in loaded file
uint64_t file_key;
uint64_t max_value; // Max step
bool two_bytes;

// Manual transmit
uint32_t last_time_tx_data;

// Callback for changed states
SubBruteWorkerCallback callback;
void* context;
};

int32_t subbrute_worker_thread(void* context);
void subbrute_worker_subghz_transmit(SubBruteWorker* instance, FlipperFormat* flipper_format);
void subbrute_worker_send_callback(SubBruteWorker* instance);
58 changes: 29 additions & 29 deletions scenes/subbrute_scene.h
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@@ -1,29 +1,29 @@
#pragma once

#include <gui/scene_manager.h>

// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) SubBruteScene##id,
typedef enum {
#include "subbrute_scene_config.h"
SubBruteSceneNum,
} SubBruteScene;
#undef ADD_SCENE

extern const SceneManagerHandlers subbrute_scene_handlers;

// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "subbrute_scene_config.h"
#undef ADD_SCENE

// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "subbrute_scene_config.h"
#undef ADD_SCENE

// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "subbrute_scene_config.h"
#undef ADD_SCENE
#pragma once

#include <gui/scene_manager.h>

// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) SubBruteScene##id,
typedef enum {
#include "subbrute_scene_config.h"
SubBruteSceneNum,
} SubBruteScene;
#undef ADD_SCENE

extern const SceneManagerHandlers subbrute_scene_handlers;

// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "subbrute_scene_config.h"
#undef ADD_SCENE

// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "subbrute_scene_config.h"
#undef ADD_SCENE

// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "subbrute_scene_config.h"
#undef ADD_SCENE
14 changes: 7 additions & 7 deletions scenes/subbrute_scene_config.h
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@@ -1,8 +1,8 @@
ADD_SCENE(subbrute, load_file, LoadFile)
ADD_SCENE(subbrute, load_select, LoadSelect)
ADD_SCENE(subbrute, run_attack, RunAttack)
ADD_SCENE(subbrute, save_name, SaveName)
ADD_SCENE(subbrute, save_success, SaveSuccess)
ADD_SCENE(subbrute, setup_attack, SetupAttack)
ADD_SCENE(subbrute, setup_extra, SetupExtra)
ADD_SCENE(subbrute, load_file, LoadFile)
ADD_SCENE(subbrute, load_select, LoadSelect)
ADD_SCENE(subbrute, run_attack, RunAttack)
ADD_SCENE(subbrute, save_name, SaveName)
ADD_SCENE(subbrute, save_success, SaveSuccess)
ADD_SCENE(subbrute, setup_attack, SetupAttack)
ADD_SCENE(subbrute, setup_extra, SetupExtra)
ADD_SCENE(subbrute, start, Start)
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