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BP_LightGroup
NullPointerExcy edited this page Apr 9, 2025
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The BP_LightGroup
is a blueprint component that allows you to group multiple lights together and control them as a single entity. This is useful for managing large numbers of lights in your scene, as it allows you to easily turn them on and off, change their color, and adjust their intensity.
This component can get all lights within a radius on "Begin Play" and add them to the group. It can also be used to filter lights by tags, allowing you to create groups of lights that share common characteristics.
Property | Type | Default Value | Description |
---|---|---|---|
Lights |
Set< BP_Light>
|
[] | Array of lights in the group. |
Tags Filter | Set<ECustomLightTag> |
[] | Array of tags used to filter the lights in the group. |
Auto Register Radius | Float |
0.0 | Radius used to automatically register lights in the group. |
Auto Scan on Begin Play? | Boolean |
True | If true, the group will automatically scan for lights on "Begin Play" within the radius. |
Include Children? | Boolean |
False | If true, the group will include child Lights (Connected Lights, see BP_Light) in the scan. |