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BP_LightGroup

NullPointerExcy edited this page Apr 9, 2025 · 2 revisions

BP_LightGroup

The BP_LightGroup is a blueprint component that allows you to group multiple lights together and control them as a single entity. This is useful for managing large numbers of lights in your scene, as it allows you to easily turn them on and off, change their color, and adjust their intensity.

This component can get all lights within a radius on "Begin Play" and add them to the group. It can also be used to filter lights by tags, allowing you to create groups of lights that share common characteristics.

Features

Light Group Settings

Property Type Default Value Description
Lights Set<BP_Light> [] Array of lights in the group.
Tags Filter Set<ECustomLightTag> [] Array of tags used to filter the lights in the group.
Auto Register Radius Float 0.0 Radius used to automatically register lights in the group.
Auto Scan on Begin Play? Boolean True If true, the group will automatically scan for lights on "Begin Play" within the radius.
Include Children? Boolean False If true, the group will include child Lights (Connected Lights, see BP_Light) in the scan.
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