Releases: DVE2000/Dogbone
Refactor to F360 add-in template
- refactored folder and file structure to F360's python Add-in template
- fixed issue where and error prevented add-in from loading at start-up
- fixed logging where multiple handlers were being created and preventing log file from being deleted
- fixed edge selection count in edge selection box
- corrected face selection count to be consistent with edge counting approach
- There may still be an issue with OSX devices where the command button appear in the Mfg workspace but not in design
v2.2.2 bug fixes and parameter mode check
Fixed runtime error that prevented Add-in from starting
Added secondary check to ensure F360 was in parametric mode while loading/installing
Bug fix
Version 2.2.1 - Bug fixes and clean up
- resolved inconsistent updating; particularly with subcomponents
- bug fixes: errors thrown after face is unselected
- removed experimental use of pynput library
- tidied up code and comments
- changed several for loops to list comprehensions to improve speed
Version 2.2 - Added update feature
- Added an update button to Design as well as Manufacturing Model environments.
- Fixed several dogbone creation consistency issues.
- Removed Parametric Mode, as the update button is more versatile and consistent - although you do have to click it manually!
- Adding dogbones in the Manufacturing Model is very likely to result in a blank toolbar. A note has been added as a reminder to click Undo then Redo. It's an F360 bug, which should be resolved in the next few releases
Version 2.1.2 - disabled angle detection mode in Parametric dogbones
wrapped up parametric dogbone runtime issue - won't allow users to select angle mode in parametric
Dogbone Version 2
New version. See README.md
Windows install
either:
winsetup_Dogbone_v2_0.exe (click above) self installs/overwrites all files directly into AddIns folder.
or
Download Source Code (zip or tar.gz) as appropriate, and install into:
%appdata%\Autodesk\Autodesk Fusion 360\API\AddIns
Mac install
If you downloaded your F360 directly from Autodesk - install dogbone using this file
or
download Source Code (zip or tar.gz) as appropriate, and install into:
~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns folder
If you downloaded your F360 from Apple App Store - install dogbone using this file
or
download Source Code (zip or tar.gz) as appropriate, and install into:
~Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns
Fix constraints when not doing unconstrained dogbones
Fusion doesn't seem to obey constraints properly if underlying sketches are moved around. I came up with a workaround to fix this. Dogbones will move with underlying sketches now. You'll still have issues if you delete a sketch that a dogbone was created one, but it's easy enough to delete and recreate them in this case.
I added some stuff to the README.mv, describing things to be cautious about or avoid.
Version 1.0
Initial additions complete. May as well do a release.