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Releases: DVE2000/Dogbone

Refactor to F360 add-in template

10 Oct 17:03
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  • refactored folder and file structure to F360's python Add-in template
  • fixed issue where and error prevented add-in from loading at start-up
  • fixed logging where multiple handlers were being created and preventing log file from being deleted
  • fixed edge selection count in edge selection box
  • corrected face selection count to be consistent with edge counting approach
  • There may still be an issue with OSX devices where the command button appear in the Mfg workspace but not in design

v2.2.2 bug fixes and parameter mode check

06 Jul 01:33
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Fixed runtime error that prevented Add-in from starting
Added secondary check to ensure F360 was in parametric mode while loading/installing

Bug fix

21 Feb 18:07
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Fixed global variable that was causing a runtime error and preventing the add-in from starting

Version 2.2.1 - Bug fixes and clean up

06 Nov 22:24
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  • resolved inconsistent updating; particularly with subcomponents
  • bug fixes: errors thrown after face is unselected
  • removed experimental use of pynput library
  • tidied up code and comments
  • changed several for loops to list comprehensions to improve speed

Version 2.2 - Added update feature

30 Oct 19:55
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  • Added an update button to Design as well as Manufacturing Model environments.
  • Fixed several dogbone creation consistency issues.
  • Removed Parametric Mode, as the update button is more versatile and consistent - although you do have to click it manually!
  • Adding dogbones in the Manufacturing Model is very likely to result in a blank toolbar. A note has been added as a reminder to click Undo then Redo. It's an F360 bug, which should be resolved in the next few releases

Version 2.1.2 - disabled angle detection mode in Parametric dogbones

11 Apr 00:47
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wrapped up parametric dogbone runtime issue - won't allow users to select angle mode in parametric

Dogbone Version 2

24 Sep 18:31
72fc3c1
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New version. See README.md

Windows install

either:

winsetup_Dogbone_v2_0.exe (click above) self installs/overwrites all files directly into AddIns folder.

or

Download Source Code (zip or tar.gz) as appropriate, and install into:
%appdata%\Autodesk\Autodesk Fusion 360\API\AddIns

Mac install

If you downloaded your F360 directly from Autodesk - install dogbone using this file

or
download Source Code (zip or tar.gz) as appropriate, and install into:
~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns folder

If you downloaded your F360 from Apple App Store - install dogbone using this file

or
download Source Code (zip or tar.gz) as appropriate, and install into:
~Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns

Fix constraints when not doing unconstrained dogbones

21 Jan 03:25
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Fusion doesn't seem to obey constraints properly if underlying sketches are moved around. I came up with a workaround to fix this. Dogbones will move with underlying sketches now. You'll still have issues if you delete a sketch that a dogbone was created one, but it's easy enough to delete and recreate them in this case.

I added some stuff to the README.mv, describing things to be cautious about or avoid.

Version 1.0

20 Dec 05:13
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Initial additions complete. May as well do a release.