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Allow config objects for complex types
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using CommandTerminal; | ||
using UnityEngine; | ||
using Winch.Config; | ||
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namespace Winch.Components | ||
{ | ||
[RequireComponent(typeof(Terminal))] | ||
internal class WinchTerminal : MonoBehaviour | ||
{ | ||
public bool Enabled => WinchConfig.GetProperty("EnableDeveloperConsole", false); | ||
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private Terminal terminal; | ||
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public void Start() | ||
{ | ||
terminal = GetComponent<Terminal>(); | ||
} | ||
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public void Update() | ||
{ | ||
terminal.enabled = Enabled; | ||
} | ||
} | ||
} |
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