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More examples #84

Triggered via push July 14, 2024 14:13
Status Failure
Total duration 22s
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3 errors and 11 warnings
Build debug / Create artifacts: Winch/Util/PoiUtil.cs#L196
The type or namespace name 'AssetReference' could not be found (are you missing a using directive or an assembly reference?)
Build debug / Create artifacts: Winch/Util/PoiUtil.cs#L196
The type or namespace name 'AssetReference' could not be found (are you missing a using directive or an assembly reference?)
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Process completed with exit code 1.
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The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build debug / Create artifacts: WinchCommon/Logging/LogMessage.cs#L9
Non-nullable property 'Source' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/Logging/LogMessage.cs#L15
Non-nullable property 'Message' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build debug / Create artifacts: WinchConsole/LogSocketListener.cs#L19
The field 'LogSocketListener._hasReceivedFatalMessage' is never used
Build debug / Create artifacts: Winch/Util/Extensions.cs#L145
Possible null reference assignment.
Build debug / Create artifacts: Winch/Util/Extensions.cs#L159
Possible null reference assignment.
Build debug / Create artifacts: Winch/Util/EnumUtil.cs#L1053
Possible null reference assignment.
Build debug / Create artifacts: Winch/Util/EnumUtil.cs#L1073
Possible null reference assignment.
Build debug / Create artifacts: Winch/Logging/LogSocket.cs#L39
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: Winch/Util/UtilHelpers.cs#L35
Possible null reference return.
Build debug / Create artifacts: Winch/Serialization/POI/Item/ParticledItemPOI.cs#L8
Non-nullable field 'harvestParticlePrefab' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.