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Nonfunctional code style cleanup/regularization (#25) #238

Nonfunctional code style cleanup/regularization (#25)

Nonfunctional code style cleanup/regularization (#25) #238

Triggered via push September 9, 2024 09:27
Status Success
Total duration 35s
Artifacts 2
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26s
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12 warnings
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build debug / Create artifacts: WinchCommon/Config/JSONConfig.cs#L213
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/Config/JSONConfig.cs#L231
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/Logging/LogMessage.cs#L9
Non-nullable property 'Source' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/Logging/LogMessage.cs#L15
Non-nullable property 'Message' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/Config/ModConfig.cs#L97
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/UnityInfo.cs#L23
Non-nullable property 'PlayerPath' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/UnityInfo.cs#L28
Non-nullable property 'GameDataPath' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/Config/ModConfig.cs#L119
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/UnityInfo.cs#L100
The variable 'e' is declared but never used
Build debug / Create artifacts: WinchCommon/UnityVersion.cs#L347
Dereference of a possibly null reference.
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Winch", "Winch Examples". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Winch Expired
7.54 MB
Winch Examples Expired
5.75 MB