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Dredge Harvest Zone #185

Dredge Harvest Zone

Dredge Harvest Zone #185

Triggered via push August 16, 2024 18:05
Status Failure
Total duration 33s
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24s
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3 errors and 11 warnings
Build debug / Create artifacts: Winch/Patches/API/TrawlNetPatcher.cs#L62
'TrawlNetPatcher' does not contain a definition for 'PlaceTrawlItemAtGridPos'
Build debug / Create artifacts: Winch/Patches/API/TrawlNetPatcher.cs#L62
'TrawlNetPatcher' does not contain a definition for 'PlaceTrawlItemAtGridPos'
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Process completed with exit code 1.
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build debug / Create artifacts: WinchCommon/Config/JSONConfig.cs#L194
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/Config/JSONConfig.cs#L212
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/Config/DynamicConverter.cs#L36
Dereference of a possibly null reference.
Build debug / Create artifacts: WinchCommon/Config/ModConfig.cs#L97
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/Config/JSONConfig.cs#L58
Possible null reference return.
Build debug / Create artifacts: WinchCommon/Config/JSONConfig.cs#L63
Possible null reference return.
Build debug / Create artifacts: WinchCommon/Config/ModConfig.cs#L119
Cannot convert null literal to non-nullable reference type.
Build debug / Create artifacts: WinchCommon/Logging/LogMessage.cs#L9
Non-nullable property 'Source' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/Logging/LogMessage.cs#L15
Non-nullable property 'Message' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build debug / Create artifacts: WinchCommon/UnityInfo.cs#L23
Non-nullable property 'PlayerPath' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.