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rework setTileData #881

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rework setTileData #881

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SimplyLiz
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Draft! do not review!

@SimplyLiz SimplyLiz self-assigned this Apr 22, 2022
@@ -774,7 +802,7 @@ void Map::setTileID(const std::string &tileID, Point coordinate)

if (!targetCoordinates.size() == 1)
{ // if it's not a >1x1 building, place tileID on the current coordinate (e.g. ground decoration beneath a > 1x1 building)
currentMapNode.setTileID(tileID, coord);
//currentMapNode.setTileID(tileID, coord);
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why removed the setTileID here ?

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