Fix deadlock in the completion process when the send buffer is full. #113
build-push-and-pr.yml
on: pull_request
Build Libraries
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Build Native library (win-x64)
4m 57s
Build Libraries
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Build Native library (win-arm64)
2m 58s
Build Libraries
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Build Native library (win-arm64-uwp)
2m 35s
Build Libraries
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Build Native library (linux-x64)
2m 37s
Build Libraries
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Build Native library (osx-x64)
2m 34s
Build Libraries
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Build Native library (osx-arm64)
1m 35s
Build Libraries
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Build Native library (ios-x64)
38s
Build Libraries
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Build Native library (ios-arm64)
35s
Build Libraries
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Build Native library (android-arm)
1m 10s
Build Libraries
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Build Native library (android-arm64)
1m 25s
Build Libraries
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Build Native library (android-x64)
1m 33s
Build Unity package
3m 55s
Build Libraries
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Update pre-built libraries for Unity
0s
Annotations
4 errors and 1 warning
Build Libraries / Build Native library (osx-arm64)
Process completed with exit code 1.
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Build Libraries / Build Native library (osx-x64)
Process completed with exit code 1.
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Build Libraries / Build Native library (linux-x64)
Process completed with exit code 1.
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Build Libraries / Build Native library (win-x64)
Process completed with exit code 1.
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Build Unity package
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Artifacts
Produced during runtime
Name | Size | |
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android-arm
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13.9 MB |
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android-arm64
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14.5 MB |
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android-x64
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14.6 MB |
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ios-arm64
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30.4 MB |
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ios-x64
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30 MB |
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linux-x64
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13.9 MB |
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osx-arm64
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3.25 MB |
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osx-x64
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3 MB |
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win-arm64
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2.2 MB |
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win-arm64-uwp
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2.48 MB |
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win-x64
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2.28 MB |
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