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Release 6

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@CriticalFlaw CriticalFlaw released this 12 Dec 05:20
· 6 commits to main since this release

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Click here to download the latest version of the HUD and consider voting for it on the Steam Workshop.
If you've contributed a change that is missing from below notes, please reach out for correction.

What's Changed

  • Added a HUD Options menu for managing customization while in-game. (Thanks @Hypnootize and @PapaPeach, #156)
    • The menu is accessible via the gear icon on the top-right corner of the main menu.
    • Customizations include:
      • Changing the damage numbers font.
      • Displaying the last-done damage value.
      • Toggling transparent viewmodels (mastercomfig add-on required).
      • Toggling the speedometer (Credit to @quickkennedy).
      • Toggling the spy's disguise outline.
      • Toggling the 3D player model.
      • Changing the number of killfeed rows.
      • Managing the custom crosshair (Credit to @Hypnootize)
  • Added missing GUI icons for pd_selbyen (Thanks @aarmastah, #154)
  • Expanded the player list on the pre-match screen. (Thanks @impale1, #160)
  • Fixed black bars appearing on item images when playing in 1440p resolutions. (#155)
  • Fixed the dashboard overlapping the player list in post-match. (Thanks @impale1, #131
  • Fixed the scrollbar overlapping the player list in the vote menu. (Thanks @impale1, #161)
  • Fixed CTF HUD showing when playing bomb-less MvM missions. (Thanks @mtxfellen, #149)
  • Fixed overlaps on the MvM scoreboard when playing on community maps. (#134)
  • Fixed the select style preview panel not displaying the item model. (#159)
  • Added the player count to the MvM scoreboard. (Thanks @mtxfellen, #149)
  • Updated or reverted select changes to closer align it to the default HUD.
  • Updated the README to list compatible community mods.
  • Updated to match latest live version of TF2.

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