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renamed scene__defaultKeys to scene__default
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KlausMu committed Apr 5, 2024
1 parent 4488b1e commit f0374fd
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Showing 7 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Platformio/src/applicationInternal/gui/guiBase.cpp
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#include "applicationInternal/gui/guiMemoryOptimizer.h"
// for changing to scene Selection gui
#include "applicationInternal/commandHandler.h"
#include "scenes/scene__defaultKeys.h"
#include "scenes/scene__default.h"

lv_color_t color_primary = lv_color_hex(0x303030); // gray
lv_obj_t* MemoryUsageLabel = NULL;
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2 changes: 1 addition & 1 deletion Platformio/src/applicationInternal/gui/guiRegistry.cpp
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#include "guiRegistry.h"
#include "applicationInternal/gui/guiBase.h"
#include "applicationInternal/hardware/hardwarePresenter.h"
#include "scenes/scene__defaultKeys.h"
#include "scenes/scene__default.h"

// ------------------------------------------------------------------------------------
// this is a map of the registered_guis that can be accessed by name
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2 changes: 1 addition & 1 deletion Platformio/src/applicationInternal/scenes/sceneHandler.cpp
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#include "applicationInternal/scenes/sceneRegistry.h"
#include "applicationInternal/hardware/hardwarePresenter.h"
#include "applicationInternal/commandHandler.h"
#include "scenes/scene__defaultKeys.h"
#include "scenes/scene__default.h"

void handleScene(uint16_t command, commandData commandData, std::string additionalPayload = "") {

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#include "applicationInternal/scenes/sceneRegistry.h"
#include "applicationInternal/hardware/hardwarePresenter.h"
// scenes
#include "scenes/scene__defaultKeys.h"
#include "scenes/scene__default.h"

// If useSceneGUIlist == true, then a scene is active and we are not in the main_gui_list (with the scene selector as first gui).
// In that case, we try to use the scene specific gui list, if the scene defined one.
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2 changes: 1 addition & 1 deletion Platformio/src/main.cpp
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#include "applicationInternal/keys.h"
#include "applicationInternal/gui/guiStatusUpdate.h"
// register scenes
#include "scenes/scene__defaultKeys.h"
#include "scenes/scene__default.h"
#include "scenes/scene_allOff.h"
#include "scenes/scene_TV.h"
#include "scenes/scene_fireTV.h"
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// devices
#include "devices/AVreceiver/device_yamahaAmp/device_yamahaAmp.h"
// scenes
#include "scene__defaultKeys.h"
#include "scene__default.h"
#include "scenes/scene_allOff.h"
#include "scenes/scene_TV.h"
#include "scenes/scene_fireTV.h"
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