v1.6.0
The Bubbus Update
Now that he doesn't have to make a mission every other week to fill the calendar, @Bubbus has nearly single-handedly brough 1.6.0 to fruition. The flagship feature is an entirely new Radio system! Bubbus has lovingly designed & developed an all-new approach to setting up ACRE configurations, now with 70% less confusion. Beyond that, 1.6.0 consists of bugfixes and improvements to various features, including a few from @Cre8or.
Radio Check
A new radio system has been added which should make it easier and quicker to set up radios for missions. For more information, check the new acre_radio_configuration.sqf
file in the configuration
folder.
In addition, squad leaders can now manage the radio channels for the whole group and automatically push the radio channels onto their squad members - this should allow SLs to solve radio issues without having to ask everyone what net they're on.
Finally, a new radio list has been added which should make it easier to see radio information, and hide it away when not needed.
Note from Gibbs: This refactor is fucking awesome, you're gonna love it. Buy Bubbus a beer.
For more info about the other changes, see the changelog below.
As always, please report any bugs or feature suggestions in the Issue Tracker & feel free to reach out to us in #missionmaking in the Combined Arms Discord.
Happy mission making!
The CAFE3 Team
What's Changed
- [Bugfix] - Dead spectator voicechat by @Bubbus in #149
- [Bugfix] - Fix "Wound Randomly" locality issue. by @Bubbus in #147
- [Bugfix] - Fixed GRAVESTONES_USE_PRIORITY_LIST being ignored. by @Bubbus in #150
- [Fix] - Fixed CLEAR_UNIFORM typo. by @Bubbus in #153
- Added documentation for COPY_* macros in gearscript readme.
- [Bugfix] - Resolving squadmarker issues. by @Bubbus in #154
- Stopped squad-markers from reloading when a player JIPs.
- Fixed JIP players not getting to choose their squad.
- Fixed JIP players not being allowed to TP to their squad.
- Fixed squad-teleport sending players to the shadow realm when the squad they joined was empty.
- Stopped players cancelling their squad selection when they respawn (cancelling causes the player to have no map marker!)
- [Refactor] - Replaced vanilla ticket handling with bespoke handling. by @Bubbus in #152
- Added a new timed-tickets respawn mode.
- [Change] - Made customStartup_* scheduled. by @Bubbus in #148
- [Feature] - Added ZEN module for creating loadout lockers mid-mission. by @Bubbus in #155
- [Refactor] Change to an event-driven radio system. by @Bubbus in #162
Full Changelog: v1.5.1...v1.6.0