Skip to content

Commit

Permalink
chore(docs): clarify compute memory type
Browse files Browse the repository at this point in the history
  • Loading branch information
CodyJasonBennett committed Nov 8, 2023
1 parent b9a0fd6 commit 05d99b3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -575,7 +575,7 @@ mesh.instances = 2

### Compute

Four supports compute for both WebGL and WebGPU via transform feedback and compute pipelines, respectively. This can be used in lieu of pixel shaders to write directly to buffer storage without any CPU reads/writes to textures. Useful for high precision compute or large simulations where VRAM is limited.
Four supports compute for both WebGL and WebGPU via transform feedback and compute pipelines, respectively. This can be used in lieu of pixel shaders to write directly to buffer storage without any CPU reads/writes to textures. Useful for high precision compute or large simulations where texture memory is limited.

The following populates geometry buffers on the GPU, computing a fullscreen triangle geometry:

Expand Down

0 comments on commit 05d99b3

Please sign in to comment.