Releases: CodineDev/cdn-fuel
2.2.0 (Beta)
Features:
- ESX Support
- New Electric Charger Model
- Simplified Read Me
Full Changelog: 2.1.9...2.2.0-Beta
2.1.9
2.1.8
What's New?
I'm happy to share that we've fine-tuned the script for better performance. I would like the think of this as the first step in our previously mentioned goals. During idle times, the impact on client performance is now between 0.00ms and 0.01ms, while previously, we saw numbers around 0.03ms. While driving, if the vehicle is above the fuel shutoff threshold, we've managed to maintain around ~0.01ms to ~0.02ms.
I want to be transparent – when you hit the shutoff threshold (configured in the settings), the performance impact still registers at around 0.03ms to 0.04ms, which is still lower than previously seen at ~0.05ms. I've worked diligently to push this lower, but reaching my ideal target has proven challenging. Rest assured, I've done my best to minimize this impact, and I will continue to try and see ways to lower this even more.
Again, like always I want to make it clear that for any issues, big or small, you are always welcome to open up a ticket in Discord or create an issue on GitHub:
https://github.com/CodineDev/cdn-fuel/issues/new/choose
What Changed?
Just some simple changes in various threads. We also modified the IsVehicleBlacklisted function. Since the function is run so frequently, we modified the for loops, as before, there were two for loops being run in succession every ms. The structure of Config.ElectricVehicles and Config.NoFuelUsage has changed in order to make this change possible, but no worries, adding an Electric Vehicle or Blacklisted Vehicle is still as simple as before.
2.1.7
2.1.6
2.1.5
What's new?
Quite frankly, not much, just some bug fixes.
Fixes:
- Jerry Cans not refuelling at pump.
- Removed spamming debug print.
- Changed the way Air Fuel Zones spawn PolyZones and Props.
- Player Job Error on load.
- Syphoning Issue with QB-Inventory.
Finally, we are back in action. We are fairly confident at this point that there are no longer any reproducible issues that we can find, but, just because we can't find them, doesn't mean they aren't there. So, if you have any more issues feel free to join our support discord, or create an issue on GitHub with a breakdown of how to reproduce the issue if possible. Your support is always greatly appreciated and we value your commitment to using CDN-Fuel. Thanks again for all of the support and we hope your experience is heightened by this update.
2.1.4
2.1.3
2.1.2
What's different?
Additions:
- Various Optimizations Throughout
- Config Option for Having Owners Pickup Reserves they Purchase
Fixes:
- Blip Color on Normal Blip not working.
- Jerry Can Flipped Orientation
- Various Syphoning Issues (Item Data / Input / Menu etc)
- Various Jerry Can Issues (Similar to Syphon Issues)
- Station Owners Not Receiving Full Price on Discounted Purchases
Full Changelog: 2.1.0...2.1.2
Download the cdn-fuel-2.1.2.zip file below!
2.1.1
What's different?
Additions:
- Emergency Services Discounts (Config Enabled)
- Air & Water Vehicle Fueling (Config Enabled)
- Hose Attached To Nozzle (Config Enabled)
- OX Library Support (Menu/Input/Inventory/Target) Additions.
- QBox Framework now supported. ()
- Electric Vehicles turn off when at 0 fuel. (Config Enabled)
Fixes:
- Bank Payment Double Taxing Payments.
- Paleto Locations PolyZone issue.
- Other Various Fixes