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v0.10
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v0.10 release of Bluedog Design Bureau
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CobaltWolf committed Mar 25, 2016
1 parent 75d391c commit 52da48d
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Showing 12 changed files with 121 additions and 7 deletions.
56 changes: 56 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/HullcamVDS/hullcam_Science.cfg
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@PART[bluedog_cameraHighTech]:NEEDS[HullCameraVDS]
{
@description ^= :$: Live feed by Hullcam VDS.:
MODULE
{
name = MuMechModuleHullCameraZoom
cameraName = DayCam
cameraForward = 0, 0, -1
cameraUp = 0, 1, 0
cameraPosition = 0, 0, -0.3
cameraFoVMax = 80
cameraFoVMin = 1
cameraMode = 7

// cameraMode = 1 // bw docking
// cameraMode = 2 // bw film docking
// cameraMode = 3 // static
// cameraMode = 4 // bw tv
// cameraMode = 5 // color film
// cameraMode = 6 // color grainy tv docking
// cameraMode = 7 // color tv docking
// cameraMode = 8 // night vision
}
}

@PART[bluedog_cameraLowTech]:NEEDS[HullCameraVDS]
{
@description ^= :$: Live feed by Hullcam VDS.:
MODULE
{
name = MuMechModuleHullCameraZoom
cameraName = BwCam
cameraForward = 0, 0, -1
cameraUp = 0, 1, 0
cameraPosition = 0, 0, -0.3
cameraFoVMax = 40
cameraFoVMin = 40
cameraMode = 4
}
}

@PART[bluedog_cameraMidTech]:NEEDS[HullCameraVDS]
{
@description ^= :$: Live feed by Hullcam VDS.:
MODULE
{
name = MuMechModuleHullCameraZoom
cameraName = ColorCam
cameraForward = 0, 0, -1
cameraUp = 0, 1, 0
cameraPosition = 0, 0, -0.3
cameraFoVMax = 80
cameraFoVMin = 20
cameraMode = 6
}
}
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Expand Up @@ -13,7 +13,7 @@
localPosition = 0,0,0
plumePosition = 0,0,0.5
flarePosition = 0,0,0.5
fixedScale = 5
fixedScale = 1
energy = 1
speed = 1
}
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38 changes: 38 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/RealPlumes/BDB_NoSmoke.cfg
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@PART[bluedog*,Bluedog*]:HAS[@PLUME[*]]:AFTER[zzRealPlume]:NEEDS[RealPlume,SmokeScreen]
{
@EFFECTS,*
{
@Alcolox-Lower-A6
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Ammonialox
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Hydynelox-A7
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Hypergolic-Lower
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Hypergolic-Upper
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Kerolox-Lower
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Kerolox-Lower-F1
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
@Kerolox-Upper
{
!MODEL_MULTI_PARTICLE_PERSIST[smoke] {}
}
}
}
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Expand Up @@ -179,7 +179,7 @@

!MODULE[ModuleDataTransmitter] {}

%TechRequired = start
%TechRequired = engineering101
%MODULE[ModuleRTAntenna]
{
%Mode0OmniRange = 300000
Expand All @@ -204,7 +204,7 @@

!MODULE[ModuleDataTransmitter] {}

%TechRequired = start
%TechRequired = engineering101
%MODULE[ModuleRTAntenna]
{
%Mode0OmniRange = 300000
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = aerodynamics
TechRequired = aerodynamicSystems
entryCost = 9200
cost = 900
category = Aero
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Binary file modified Gamedata/Bluedog_DB/Parts/Engines/bluedog_HAPS.mu
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Binary file modified Gamedata/Bluedog_DB/Parts/Engines/bluedog_SuperHAPS.mu
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Binary file modified Gamedata/Bluedog_DB/Parts/Engines/bluedog_haps.dds
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Juno/bluedog_Juno_Engine45K.cfg
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Expand Up @@ -29,7 +29,7 @@ MODEL
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/shockExhaust_blue_small
transformName = vernierEffects
transformName = vernierTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = aerodynamics
TechRequired = aerodynamicSystems
entryCost = 9200
cost = 900
category = Aero
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = aerodynamics
TechRequired = aerodynamicSystems
entryCost = 9200
cost = 900
category = Aero
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20 changes: 20 additions & 0 deletions Gamedata/Bluedog_DB/changelog.txt
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BLUEDOG DESIGN BUREAU CHANGELOG

0.10(Älter!)
-Added Hullcam support to camera parts, courtesy of Jso
-Added Juno/Jupiter rocket parts
-Added Diamant rocket parts
-Added a number of small early probe parts
-Added Castor 120 and 30, for making Athena / Carrack
-Added a number of upper stage solid boosters
-All upper stage solids can be shut down and restarted, to make them more useful
-Added new sepratrons based on PDCWolf's Perfectron series
-Added two new engines based on the Titan first stage
-Redid many of the textures, again. Parts should generally look higher res than they actually are
-Rearranged the tech nodes of many parts, to give a more steady progression
-Structural adapters no longer have fuel tank ends
-Fairing bases now look more like fairing bases, and not short fuel tanks
-Split Redstone tank into two separate parts
-Converted the Agena SPS to run on LFO
-Rescaled Agena to a more accurate 0.9375m
-Added a new BDB flag
-Probably many more things I've forgotten

0.09 (Prometheus!)
-All launcher parts were rebalanced with help from Jso and Araym
-Added Titan 1, 2, 4 first stages
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