Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rusty Engine 3.0 #16

Closed
9 tasks done
CleanCut opened this issue Nov 29, 2021 · 8 comments
Closed
9 tasks done

Rusty Engine 3.0 #16

CleanCut opened this issue Nov 29, 2021 · 8 comments

Comments

@CleanCut
Copy link
Owner

CleanCut commented Nov 29, 2021

Big Important Stuff for 3.0

Other stuff that I managed to get done for 3.0

Decided to do later

@CleanCut
Copy link
Owner Author

example-screenshot

Screenshot of the updated example.

@CleanCut
Copy link
Owner Author

CleanCut commented Dec 22, 2021

@CleanCut
Copy link
Owner Author

@CleanCut
Copy link
Owner Author

@CleanCut
Copy link
Owner Author

Removed unnecessary "Actor" terminology:

  • Actor is now Sprite
  • TextActor is now Text

@CleanCut
Copy link
Owner Author

CleanCut commented Dec 27, 2021

You can now load arbitrary images as sprites! Also, there is a collider_creator example that will let you load a sprite and create a collider file for it, as in the screenshot below (this random image file is not in the asset pack).
Screen Shot 2021-12-26 at 10 45 40 PM

Oh, and colliders can now (optionally) be rendered with debug lines. Very nice. 😄

@CleanCut
Copy link
Owner Author

There is now a Rusty Engine Tutorial!

@CleanCut
Copy link
Owner Author

✅ Rusty Engine 3.0 is released! 🥳 🎉

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant