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Rusty Engine 3.0 #16
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Removed unnecessary "Actor" terminology:
|
You can now load arbitrary images as sprites! Also, there is a Oh, and colliders can now (optionally) be rendered with debug lines. Very nice. 😄 |
There is now a Rusty Engine Tutorial! |
✅ Rusty Engine 3.0 is released! 🥳 🎉 |
Big Important Stuff for 3.0
Other stuff that I managed to get done for 3.0
Actor
andTextActor
abstractions. The point of this engine is to avoid abstractions. Let's rename themSprite
andText
, respectively. Done in Rename TextActor to Text, TextActor::text to Text::value #21 and Rename Actor to Sprite #22Decided to do later
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