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Questions regarding this game engine #18
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@Joe23232 🤔 Given that Rusty Engine is a simplification layer over Bevy, Rusty Engine is probably not what you are looking for, since it is intended as a sort of training-wheels game engine for my students who are just learning Rust. Nevertheless, I'm happy to answer your questions!
No. Rusty Engine completely hides the 3D capabilities of Bevy, and I explicitly plan to keep Rusty Engine 2D for simplicity's sake. 2D is plenty for my students to deal with while learning Rust.
I don't know! I'll have to evaluate it once it is ready and see if it makes sense to include in Rusty Engine.
Yes, because Rusty Engine just calls into Bevy.
🤔 I anticipate that covering up a Bevy Editor with a simplification layer would be more difficult through an interface designed to expose all of Bevy's capabilities, so probably not, but once again I'll have to take a look at it when it comes out and see. If there's some easy way to toggle off all the stuff I want to hide...maybe?
Sure! I'm
Lots. Bevy is way more flexible. Higher performance. All the 3D stuff. All the plugins. It might make more sense to ask "Why would I choose Rusty Engine over Bevy?", with the answers being:
If ☝🏻 that doesn't describe you, you're probably ready for Bevy. If it does, then Rusty Engine is a great choice!
No, definitely not. This game engine exists to be used by my students. I do intend to continue improving Rusty Engines in ways that will make it good to make little 2D prototype games with a limited set of features. But if you want to get beyond whatever Rusty Engine provides, you'll need to switch to Bevy proper. I see Rusty Engine as a gateway game engine for students to use until they are ready for Bevy. |
Hey mate, this game engine so far looks very interesting and I am considering using it over Bevy to make my game. I kinda don't like Bevy's approach as it "locks" you into a framework whereas your game engine doesn't.
I have some questions regarding this game engine though:
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