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# ---> Go | ||
# Binaries for programs and plugins | ||
*.exe | ||
*.exe~ | ||
*.dll | ||
*.so | ||
*.dylib | ||
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# Test binary, built with `go test -c` | ||
*.test | ||
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# Output of the go coverage tool, specifically when used with LiteIDE | ||
*.out | ||
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# Dependency directories (remove the comment below to include it) | ||
# vendor/ | ||
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.buildpath | ||
.hgignore.swp | ||
.project | ||
.orig | ||
.swp | ||
.idea/ | ||
.settings/ | ||
.vscode/ | ||
testdata/ | ||
vender/ | ||
bin/ | ||
*/.DS_Store | ||
main | ||
.vscode | ||
__debug_bin | ||
history/ | ||
release/ |
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The MIT License (MIT) | ||
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Copyright (c) 2024 ClarkQAQ | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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<p align="center"> | ||
<h3 align="center">Restory</h3> | ||
<p align="center"> | ||
Re (store + (hi) story) VSCode History Recovery Tool | ||
</p> | ||
</p> | ||
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> Are you using VSCode and accidentally deleted your folder? Restory can help you recover it! | ||
### Principle | ||
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This is a very simple tool. Restory scans the file modification history files of VSCode to obtain information, and rebuilds the directory structure and file content at the location you specify. | ||
Unfortunately, you cannot use Restory to recover files that were not modified through VSCode, as VSCode does not generate the corresponding modification history files. | ||
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### Usage | ||
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Download the binary file of `restory` for your platform from the Release page and run it. | ||
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For example, on the Linux platform: | ||
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```bash | ||
$ curl -L -o ./restory_linux_amd64 https://github.com/ClarkQAQ/restory/releases/latest/download/restory_linux_amd64 | ||
$ chmod +x ./restory_linux_amd64 | ||
$ ./restory_linux_amd64 ~/.config/Code/User/History /tmp/code-history | ||
``` | ||
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The VSCode history folder is usually located at `~/.config/Code/User/History` on Linux and `C:\Users\[your username]\AppData\Local\Code\User\History` on Windows. | ||
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[Windows Download](https://github.com/ClarkQAQ/restory/releases/latest/download/restory_windows_amd64.exe) | ||
[Linux Download](https://github.com/ClarkQAQ/restory/releases/latest/download/restory_linux_amd64) | ||
[MacOS Download](https://github.com/ClarkQAQ/restory/releases/latest/download/restory_darwin_amd64) | ||
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### Finally | ||
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Please remember to back up your important files regularly! Upload them to Git timely! | ||
This tool might help you once, but it cannot guarantee to help you every time... | ||
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--- |
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<p align="center"> | ||
<h3 align="center">Restory</h3> | ||
<p align="center"> | ||
Re (store + (hi) story) VSCode 历史记录文件恢复工具 | ||
<br /> | ||
VSCode History Recovery Tool | ||
</p> | ||
</p> | ||
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[English README](README.en.md) | ||
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> 你在使用 VSCode,你的文件夹不小心删掉了? Restory 就能帮你恢复! | ||
### 原理 | ||
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这是一个很简单的工具. Restory 通过扫描 VSCode 的文件修改历史文件获取信息, 并在你指定的位置重建文件夹目录结构和文件内容。 | ||
很不幸的是, 你没有经过 VSCode 无法使用 Restore 恢复, 因为 VSCode 并没有产生对应的修改历史文件。 | ||
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### 使用 | ||
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前往 Release 下载您平台对应的 `restory` 的二进制文件然后运行即可. | ||
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例如在 Linux 平台: | ||
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```bash | ||
$ curl -L -o ./restory_linux_amd64 https://github.com/ClarkQAQ/restory/releases/latest/download/restory_linux_amd64 | ||
$ chmod +x ./restory_linux_amd64 | ||
$ ./restory_linux_amd64 ~/.config/Code/User/History /tmp/code-history | ||
``` | ||
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VSCode 历史文件夹目录在 Linux 平台通常是 `~/.config/Code/User/History`, Windows 平台则是 `C:\Users\[你的用户名]\AppData\Local\Code\User\History`. | ||
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[Windows 下载链接](https://github.com/ClarkQAQ/restory/releases/latest/download/restory_windows_amd64.exe) | ||
[Linux 下载链接](https://github.com/ClarkQAQ/restory/releases/latest/download/restory_linux_amd64) | ||
[MacOS 下载链接](https://github.com/ClarkQAQ/restory/releases/latest/download/restory_darwin_amd64) | ||
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### 最后 | ||
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以后请多备份自己的重要文件! 及时上传到 Git! | ||
或许我的这个工具能帮助你一次, 但是不能保证每一次都能帮助你... |
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#!/bin/bash | ||
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# 定义平台和架构 | ||
PLATFORMS=("darwin/amd64" "darwin/arm64" "linux/amd64" "linux/arm64" "windows/amd64" "windows/386") | ||
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# 定义输出目录 | ||
OUTPUT_DIR="release" | ||
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# 创建输出目录 | ||
mkdir -p $OUTPUT_DIR | ||
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# 当前文件夹名称 | ||
CURRENT_DIR=$(basename $(pwd)) | ||
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# 编译 main.go | ||
for PLATFORM in "${PLATFORMS[@]}" | ||
do | ||
# 拆分操作系统和架构 | ||
IFS="/" read -r OS ARCH <<< "$PLATFORM" | ||
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# 设置输出文件名 | ||
OUTPUT_NAME="$CURRENT_DIR-$OS-$ARCH" | ||
if [ "$OS" = "windows" ]; then | ||
OUTPUT_NAME+=".exe" | ||
fi | ||
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# 设置环境变量并编译 | ||
echo "正在编译 $OS/$ARCH..." | ||
env GOOS=$OS GOARCH=$ARCH go build -o $OUTPUT_DIR/$OUTPUT_NAME main.go | ||
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if [ $? -ne 0 ]; then | ||
echo "编译 $OS/$ARCH 失败!" | ||
else | ||
echo "编译 $OS/$ARCH 成功:$OUTPUT_DIR/$OUTPUT_NAME" | ||
fi | ||
done | ||
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echo "所有平台编译完成!" |
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module restory | ||
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go 1.22.4 | ||
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replace uw => github.com/ClarkQAQ/uw v0.0.0-20240504030941-56cb77a40d8a | ||
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require uw v0.0.0-00010101000000-000000000000 |
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github.com/ClarkQAQ/uw v0.0.0-20240504030941-56cb77a40d8a h1:vsK1qfNAzCdaUNYeFl/1wh1CspCkq1tmubPTgpOdx3c= | ||
github.com/ClarkQAQ/uw v0.0.0-20240504030941-56cb77a40d8a/go.mod h1:9+F2GXZmX6j/Ix9T/6yuk77vsW3lzYg2xmyVNLy93Iw= |
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package main | ||
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import ( | ||
"encoding/json" | ||
"errors" | ||
"flag" | ||
"fmt" | ||
"io" | ||
"io/fs" | ||
"os" | ||
"path/filepath" | ||
"sort" | ||
"strings" | ||
"uw/ulog" | ||
) | ||
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type Entrie struct { | ||
Version int `json:"version"` | ||
Resource string `json:"resource"` | ||
Entries EntrieObjects `json:"entries"` | ||
} | ||
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type EntrieObject struct { | ||
ID string `json:"id"` | ||
Timestamp int64 `json:"timestamp"` | ||
Source string `json:"source,omitempty"` | ||
} | ||
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type EntrieObjects []EntrieObject | ||
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func (es EntrieObjects) Len() int { | ||
return len(es) | ||
} | ||
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func (es EntrieObjects) Less(i, j int) bool { | ||
return es[i].Timestamp > es[j].Timestamp | ||
} | ||
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func (es EntrieObjects) Swap(i, j int) { | ||
es[i], es[j] = es[j], es[i] | ||
} | ||
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func main() { | ||
flag.Usage = func() { | ||
fmt.Fprintf(flag.CommandLine.Output(), "Welcome to Restory.\n") | ||
fmt.Fprintf(flag.CommandLine.Output(), "Usage of %s:\n", os.Args[0]) | ||
flag.PrintDefaults() | ||
fmt.Fprintf(flag.CommandLine.Output(), "example: %s <option> <history-dir-path> <output-dir-path>\n", os.Args[0]) | ||
os.Exit(1) | ||
} | ||
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outputHistoryFilesPtr := flag.Bool("h", false, "output history files") | ||
debugLoggerPtr := flag.Bool("d", false, "debug logger") | ||
flag.Parse() | ||
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if !*debugLoggerPtr { | ||
ulog.GlobalFormat().SetLevel(ulog.GlobalFormat().GetLevel() ^ ulog.LevelDebug) | ||
} | ||
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historyDirPath, outputDirPath := strings.TrimSpace(flag.Arg(0)), strings.TrimSpace(flag.Arg(1)) | ||
if historyDirPath == "" || outputDirPath == "" { | ||
flag.Usage() | ||
} | ||
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outputHistoryFiles := *outputHistoryFilesPtr | ||
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ulog.Debug("Restory:\nHistoryDir: %s\nOutputDir: %s\nOutputFiles: %t", | ||
historyDirPath, outputDirPath, outputHistoryFiles) | ||
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if _, e := os.Stat(outputDirPath); e != nil && !errors.Is(e, os.ErrNotExist) { | ||
ulog.Fatal("stat %s: %s", outputDirPath, e) | ||
} else if errors.Is(e, os.ErrNotExist) { | ||
if e := os.MkdirAll(outputDirPath, os.ModePerm); e != nil { | ||
ulog.Fatal("create %s: %s", outputDirPath, e) | ||
} | ||
} | ||
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historyChunkPaths := make([]string, 0, 512) | ||
if e := filepath.Walk(historyDirPath, func(path string, info fs.FileInfo, e error) error { | ||
if e != nil { | ||
return fmt.Errorf("walk at %s: %w", path, e) | ||
} | ||
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if !info.IsDir() || path == historyDirPath { | ||
return nil | ||
} | ||
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historyChunkPaths = append(historyChunkPaths, path) | ||
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return nil | ||
}); e != nil { | ||
ulog.Fatal("walking %s: %s", historyDirPath, e) | ||
} | ||
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ulog.Debug("chunk: %d", len(historyChunkPaths)) | ||
ps, files := ulog.Progress(10, float64(len(historyChunkPaths)), "chunk"), 0 | ||
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for _, path := range historyChunkPaths { | ||
ulog.Debug("checking: %s", path) | ||
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if e := func(historyChunkPath string) error { | ||
entriesJsonPath := filepath.Join(historyChunkPath, "entries.json") | ||
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ulog.Debug("opening: %s", entriesJsonPath) | ||
f, e := os.OpenFile(entriesJsonPath, os.O_RDONLY, 0) | ||
if e != nil { | ||
ulog.Warn("open %s: %s, skipping", entriesJsonPath, e) | ||
return nil | ||
} | ||
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defer f.Close() | ||
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entrie := &Entrie{} | ||
if e := json.NewDecoder(f).Decode(&entrie); e != nil { | ||
return fmt.Errorf("unmarshal %s: %w", entriesJsonPath, e) | ||
} | ||
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sort.Sort(entrie.Entries) | ||
if len(entrie.Entries) < 1 { | ||
return nil | ||
} | ||
if !outputHistoryFiles { | ||
entrie.Entries = entrie.Entries[:1] | ||
} | ||
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targetOutputPath := filepath.Join(outputDirPath, strings.TrimPrefix(entrie.Resource, "file://")) | ||
ulog.Debug("restoring: %s", targetOutputPath) | ||
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for i, entry := range entrie.Entries { | ||
if e := func(i int, entry EntrieObject, targetPath string) error { | ||
if i > 0 { | ||
targetPath = fmt.Sprintf("%s.%d", targetPath, i) | ||
} | ||
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if e := os.MkdirAll(filepath.Dir(targetPath), os.ModePerm); e != nil { | ||
return fmt.Errorf("create dir %s: %w", filepath.Dir(targetPath), e) | ||
} | ||
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tf, e := os.OpenFile(targetPath, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, os.ModePerm) | ||
if e != nil { | ||
return fmt.Errorf("create %s: %w", targetPath, e) | ||
} | ||
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defer tf.Close() | ||
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historyPath := filepath.Join(historyChunkPath, entry.ID) | ||
hf, e := os.OpenFile(historyPath, os.O_RDONLY, 0) | ||
if e != nil { | ||
ulog.Warn("open %s: %s, skipping", historyPath, e) | ||
return nil | ||
} | ||
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defer hf.Close() | ||
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if _, e := io.Copy(tf, hf); e != nil { | ||
return fmt.Errorf("copy %s to %s: %w", historyPath, targetPath, e) | ||
} | ||
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ulog.Debug("copied %s to %s", historyPath, targetPath) | ||
files++ | ||
return nil | ||
}(i, entry, targetOutputPath); e != nil { | ||
return fmt.Errorf("copy %s history (%d): %w", entriesJsonPath, i, e) | ||
} | ||
} | ||
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return nil | ||
}(path); e != nil { | ||
ulog.Fatal("processing %s: %s", path, e) | ||
} | ||
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ps.Append(1, path) | ||
} | ||
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ulog.Info("full done, saved: %d chunk (%d files) to %s, bye!", | ||
len(historyChunkPaths), files, outputDirPath) | ||
} |