Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Guerilla Bandits and Insurgents Oh My!: Adhomai's Cold War comes in Hot! #6972

Merged
merged 16 commits into from
Feb 5, 2025

Conversation

CharlesWedge
Copy link
Contributor

Gunmen of a Different Caliber (And Species)

Exploration and the station in general have been stuck shooting at human, totally not syndicate, mercenaries, it is time we begin shooting at other species and ones that are more politically relevant then the not-syndicate people. Introducing Tajara guerillas which come in three varieties representing the Tajara nations they come from. New Kingdom Bandits, Democratic Republic Guerillas, and People's Republic Insurgents. In addition, I have added 3 Tajara assault rifles (one from each nation) and a laser pistol.

Why It's Good For The Game

Though we in general want to get away from humanoid enemies, the primary issue with them is that currently selection of humanoids are faceless mercs that have no real reason to be there beyond gameplay. The Tajara factions have far more flavor and more easily readable motivations than the regular mercenaries and will be essential to events in and around the Atlas map. POIs involving the new mercs will be added at a later date likely replacing the remaining merc presence on Miaphus.

Changelog

🆑
add: 3 Tajara humanoid factions with a total of 11 mobs.
add: 3 Tajara assault rifles and a laser pistol.
/:cl:

Adhomai Style
I hate rendering I hate rendering
@github-actions github-actions bot added the size/XL Denotes a PR that changes 500-999 lines, ignoring generated files. label Jan 20, 2025
Copy link
Collaborator

@BlueWildrose BlueWildrose left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Some grammar corrections.

@CharlesWedge CharlesWedge changed the title Guerilla Bandits and Insurgents Oh My!: Adhomai's Cold War comes in Hot! Guerilla Bandits and Insurgents Oh My!: Adhomai's Cold War comes in Hot! [DNM] Jan 22, 2025
@CharlesWedge CharlesWedge changed the title Guerilla Bandits and Insurgents Oh My!: Adhomai's Cold War comes in Hot! [DNM] Guerilla Bandits and Insurgents Oh My!: Adhomai's Cold War comes in Hot! Jan 29, 2025
TheLordME
TheLordME previously approved these changes Feb 1, 2025
silicons pushed a commit that referenced this pull request Feb 1, 2025
Fixes Tajara guerilla factions. Adds faction subtypes so they can work with eachoter/mercs or be non-hostile to crew.
silicons pushed a commit that referenced this pull request Feb 2, 2025
silicons pushed a commit that referenced this pull request Feb 2, 2025
silicons pushed a commit that referenced this pull request Feb 2, 2025
BlueWildrose
BlueWildrose previously approved these changes Feb 3, 2025
@BlueWildrose BlueWildrose merged commit b871cda into Citadel-Station-13:master Feb 5, 2025
10 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
size/XL Denotes a PR that changes 500-999 lines, ignoring generated files.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants