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A z-machine interpreter, written in Lua, for the Pico-8

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Status Line

A z-machine interpreter, written in Lua, for the Pico-8. itch.io product pages at

Hand-modified Infocom games that work great with Status Line are in the companion repository, Status Line Classics

v3.0 includes

  • z3, z4, z5, and z8 game files
  • timed input support
  • EGA-style full-color output
  • completely redesigned bold and italic fonts
  • slightly faster processing compared to Status Line 2
  • game file import up to 512K* with the help of...
  • ...Status Line SPLIT. Local-only web app for cutting large files into 2 pieces.

Exporting the project to a standalone .p8.png or system executable requires processing this code in shrinko8. https://thisismypassport.github.io/shrinko8/

*If you're running the .p8 file (not the .p8.png export) in a licensed version of Pico-8, you do not need to worry about running files through Status Line SPLIT. Owners of Pico-8 are not subject to the same filesize limitations of exported executables.

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A z-machine interpreter, written in Lua, for the Pico-8

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