A z-machine interpreter, written in Lua, for the Pico-8. itch.io product pages at
Hand-modified Infocom games that work great with Status Line are in the companion repository, Status Line Classics
v3.0 includes
- z3, z4, z5, and z8 game files
- timed input support
- EGA-style full-color output
- completely redesigned bold and italic fonts
- slightly faster processing compared to Status Line 2
- game file import up to 512K* with the help of...
- ...Status Line SPLIT. Local-only web app for cutting large files into 2 pieces.
Exporting the project to a standalone .p8.png or system executable requires processing this code in shrinko8. https://thisismypassport.github.io/shrinko8/
*If you're running the .p8 file (not the .p8.png export) in a licensed version of Pico-8, you do not need to worry about running files through Status Line SPLIT. Owners of Pico-8 are not subject to the same filesize limitations of exported executables.