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keyboardspecialist committed Jun 25, 2024
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## Contributors

Sean Lilley, Cesium
Adam Morris, Cesium
Jason Sobotka, Cesium
Aras P.


## Status

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## Overview

Gaussian splats are currently stored in mostly unstructured files. This extension is an attempt to bring them to glTF and offer a structured, efficient method for streaming and rendering them.

This method uses textures to store data for efficient GPU loading.
Gaussian splats are currently stored in mostly unstructured files such as PLY. This aims to bring that format into glTF in a simple and straightfoward way.

Data formats within textures:
* Positions (R10G10B10A2 good default),
* Rotations (always R10G10B10A2),
* Scales (R5G6B5 good default),
* Color+opacity (R8G8B8A8 is easy),

## Sample

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## Implementation Notes

This doesn't specify any specific rendering techniques. This is purely for organizing the data in a structured manner.
This doesn't specify any specific rendering techniques.

## Resources

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