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Reword changelog entry to match Unreal's
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j9liu committed Feb 1, 2024
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### ? - ?

##### Additions :tada:

- Added support for the `KHR_texture_transform` glTF extension - including rotation - in `baseColorTexture`, `metallicRoughnessTexture`, `emissiveTexture`, `normalTexture`, and `occlusionTexture`. The transformation is now applied on the GPU via nodes in the Material, rather than on the CPU by directly modifying texture coordinates.

##### Fixes :wrench:

- Removed the "Universal Additional Camera Data" script from DynamicCamera, as it shows up as a missing script in other render pipelines.
- Fixed a bug where adding a `CesiumSubScene` as the child of an existing `CesiumGeoreference` in editor would cause the parent `CesiumGeoreference` to have its coordinates reset to the default.
- Fixed the "DynamicCamera is not nested inside a game object with a CesiumGeoreference" warning when adding a new DynamicCamera in the editor.
- `KHR_texture_transform` is now applied in ShaderGraph, instead of being baked directly into texture coordinates.

### v1.7.1 - 2023-12-14

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