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3D Tiles Tools roadmap #9
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tl;dr: Version 0.2.0 of the 3D Tiles Tools has just been released. On the CLI level, it mainly emulates the old functionality. Some of the original roadmap points have already been addressed. But under the hood, the functionality has been extended, which means that further roadmap points may be tackled, and other ideas may be added here soon. Regarding the open points from the initial post here:
It should be relatively easy now to add this as a demo or a "proof of concept". Regarding the criteria for the "fission". One approach could be to just re-apply the idea of the "subtree levels" from implicit tiling: Given a tileset with Beyond that, such a demo could help to flesh out the answers to the questions of 1. how to implement that generically, based on the new functionality, 2. how to offer that at command line, and 3. how to offer that as a 'pipeline' stage operation. In any case: We have to be careful that we don't establish a toooo gray area between 'tiling' and 'tools stuff'. There is some possible overlap here....
The Right now, there is a
The exact level of detail has to be decided upon - and if this is supposed to be implented as a feature, it should be tracked in an own issue.
The content processing has been generalized during the rewrite. Things like the
It's not clear what this is supposed to be (i.e. in how far that should be something else than CesiumJS - maybe with a "browsable tree structure" as a UI element?). If this is supposed to be tackled, it should be handled in a dedicated issue.
Most of the "content-level" operations can already be applied to all contents within a tileset. But exactly the Further, possible points for the roadmapAll these are high-level points to think about. Each of them could become an issue when they are addressed.
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More ideas to come...
Tools
Definitely
n
tiles per tileset.json,m
levels per tileset.json, etc.As Needed
Validator
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