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#29 Перенос обновлений с Beta на Alpha сервер #1353

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[Перенос №28] - (#1308)

Jedi-Toothpaste and others added 30 commits December 27, 2024 16:33
## About The Pull Request
Adds the beagle mug, sprited by ryan180602

> from pull: Baystation12/Baystation12#32695


![image](https://github.com/user-attachments/assets/ba38237e-48b7-4b06-8399-3d47849caca1)

## Why It's Good For The Game
The Atlas was looking very lonely so I gave them a mug to brighten their
day.

## Changelog

:cl: rye-rice, Jedi Toothpaste
add: adds Beagle Mug
add: adds Beagle Mug to Atlas Class
/:cl:

---------

Co-authored-by: rye-rice <[email protected]>
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## About The Pull Request
<details><summary>screencaps</summary>
<p>


![dreamseeker_4Gp6mnCDNE](https://github.com/user-attachments/assets/3eab1069-e47f-4a09-8c6d-20c26d4d16dd)

![dreamseeker_ESzoX9zGLQ](https://github.com/user-attachments/assets/0ded8c90-a417-40b7-aaeb-22f09b3d0aec)

![dreamseeker_0ew77loMC0](https://github.com/user-attachments/assets/c2da8723-ddd3-4239-bd5a-1086aa8bde75)

![dreamseeker_bZA16gvMeA](https://github.com/user-attachments/assets/6fc1ca33-fffc-4191-a6e5-f6278fb8e5fc)

![dreamseeker_V7WYCRWN4v](https://github.com/user-attachments/assets/7fdd1da3-ad20-437f-9ef8-917c5f6cf6db)

![dreamseeker_iTCBsMqMuL](https://github.com/user-attachments/assets/c07ff65c-65d7-49ad-ad56-212f85105123)

![dreamseeker_FGH6nwSdCk](https://github.com/user-attachments/assets/52fcdcfd-e0cf-4265-a8d5-d04e9e11e00e)

</p>
</details> 

Adds some planetary lighting defines and applies them to relevant
planets. I had noticed I had an old pr that did this (among other
things) so I ripped this out.
Values are entirely subject to change I don't remember where I got them
from and I'm not a so called 'colour theorist'

As a coincidence planetary turf files are cleaned up a little by this.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
A little bit of atmosphere fluff.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Some planets now have new lighting values. Please report back on if
they are "Pleasant"
/:cl:

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---------

Signed-off-by: Erika Fox <[email protected]>
Signed-off-by: FalloutFalcon <[email protected]>
Signed-off-by: Erika Fox <[email protected]>
Co-authored-by: Bjarl <[email protected]>
Co-authored-by: FalloutFalcon <[email protected]>
Co-authored-by: rye-rice <[email protected]>
Co-authored-by: Sun-Soaked <[email protected]>
…emap Expansion #5 (shiptest-ss13#3627)

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## About The Pull Request
This removes a substantial amount of bullshit from atmospherics, like
the 3 made up gases that only served for powergaming purposes.

This PR instead replaces them with much more fitting IRL gases seen in
irl planets such as:
- Argon
- Carbon Monoxide
- Sulfur Dioxide
- Ammonia
- Metane
- Ozone

Argon in particular inherits the fire suppression behavior from noble
gas, HOWEVER, the threshold to stop reactions has been increased from 10
mols to 75 mols. this should pose an suffocation hazard

The values to atmos fires have been tweaked, some gases that had no
entaphy now have it

This PR also adds a very basic chemical odor system, to detect certain
gases based on smell, in case you don't have an atmos analyzer on you,
and also to get you to actually siphon trace amounts of gases because
they stink up the place in case of a breach

## Why It's Good For The Game

removes cruft, replaces it with actual, fun, non-powergamey stuff that
will be used soon:tm: and also has the potential to have a bunch of fun
and realistic interactions when someone more familiar with this stuff
than me codes it. For example outside of planetary gases, some ideas I
had were:
- Sparks creating ozone
- Ammonia and chlorine mixing creating "snow" (Ammonium chloride) so a
leak of both gases would cover the floor with snow, this sounds like a
fun reaction to scare the shit out of people
- smarter people like @Thera-Pissed would probably know more what to do

## Changelog

:cl:
add: You can now detect certain gases from smell, most notably plasma
add: Adds 6 new gases, all unused at the moment
del: 3 gases, Pluox, Nitryl, and Stimming
balance: The noble gas suppresssion threshold has been increased from 10
mols to 75 mols
balance: Various gases have had their enthalpy (energy released during
fires) adjusted, changing the behavior of gas fires slightly.
balance: Plasma is a much more potent skin/eye irritant
balance: Hydrogen gas is no longer visible
fix: Freon's stage one breath effects should work now, before they were
tied to nitryl's amount
/:cl:

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---------

Co-authored-by: retlaw34 <[email protected]>
Co-authored-by: Erika Fox <[email protected]>
… it (shiptest-ss13#3638)

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## About The Pull Request

yeah

## Why It's Good For The Game

saves 2 lines

## Changelog

:cl:
code: empty energy weapons now get emptied slightly differently, no
player-facing changes
/:cl:

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Signed-off-by: Theos <[email protected]>
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## About The Pull Request

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documented or this can delay review and even discourage maintainers from
merging your PR! -->

Adds 357 speed loaders to the indie viper guncase.

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->
Consistency with the syndicate viper guncase as that one got
speedloaders included. Having to buy however many 750 credits
speedloaders you needed tacked on a lot of extra cost to the indie
viper.
## Changelog

:cl:
add: Indie Viper guncase comes with 2 speedloaders.
/:cl:

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## About The Pull Request
Adds the Elated Bolide Class and assorted fluff that I made for it. 

![StrongDMM-2024-09-28 22 47
07](https://github.com/user-attachments/assets/8b2eeff5-32c4-40df-ac90-fae97314c278)
![StrongDMM-2024-09-28 22 47
08](https://github.com/user-attachments/assets/16354732-bb0a-47ef-9e14-2b70a640a72e)


The Elated Bolide is named for the excitement that it's crew experiences
when hitting a hostile atmosphere, and the way that a particularly hard
entry can appear from the ground.
In the frontier, the Bolide-Class is used both in exploration and
civilization building (imperialism) with the marines being equipped with
a surplus of equipment to quickly break down and salvage unwanted
structures (enemy fortifications) while building colonial
infrastructure, such as concrete roads (bunker complexes).
6 Marines are carried, 4 of which are marine engineers. The traditional
assignment is splitting the marines into 2 squads of 3, although in the
end it is up to the Captain and Marine LT to decide how the teams are
organized. Several fluff papers have been included to try and encourage
roleplay aboard the vessel, as well as a degree of paperpushing.

The Bolide is well defended from the sides thanks to it's Etherbor Point
Defense Systems, with the rear mounts carrying a lighter deterrent
turret.
The Bolide is also well armed thanks to it's armory, able to stock all 6
marines (assuming that some marines are willing to carry Tools of some
flavor instead of a large gun), and contains some specialist gear for
sensitive explosives defusal. And explosives planting.

TLDR:
- High powered turrets near the cargo bay
- Surplus of basic engineering equipment
- Decently sized armory
- Decently sized cargo bay
- Lack in medical, advanced engineering equipment.
- Lots of demolition tools. 
<details><summary>Pictures</summary>
<p>


![dreamseeker_sJpVpK4vye](https://github.com/user-attachments/assets/8a497c4c-5de0-474a-8029-c4c96640c395)

![dreamseeker_pAFuv4kWM6](https://github.com/user-attachments/assets/ebc214aa-6296-4e8c-831f-39d4a430e1bf)

![dreamseeker_KjBGWSFeXV](https://github.com/user-attachments/assets/40da87fd-3dd3-4a4d-913b-9142f11bde0e)

![dreamseeker_hVrb3EOixZ](https://github.com/user-attachments/assets/dd17472f-295f-4dd5-9b21-65ecdb1dc28b)

</p>
</details> 



<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
's PGF content. Needs a bit more decor though but I'm at a loss for how
right now. Technically completely playable.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
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## Changelog

:cl:
add: A new PGFN vessel has entered the frontier - the Elated Bolide
class makes a bright entry into the local system.
/:cl:

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---------

Co-authored-by: Erika Fox <[email protected]>
Co-authored-by: meem <[email protected]>
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## About The Pull Request

Fixes shiptest-ss13#3536
Fixes shiptest-ss13#3547

Ammo stacks added a check to prevent magazine to magazine filling which
also prevented directly filling guns with anything that wasnt an ammo
stack, which broke stripper clips and speedloaders. Revolvers escaped
this since they handle everything related to loading completely
differently.

This moves the strict ammo stack check down a bit so ammo holders that
are able to instantly transfer ammo between eachother can instead of
dont

## Changelog

:cl:
fix: strippers and speedloaders for rifles now work again
/:cl:

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---------

Signed-off-by: Theos <[email protected]>
## About The Pull Request
Holocalls now tell you they are coming from a location rather than from
fruity sarathi woman

## Changelog

:cl:
add: Holocalls now tell you they are coming from a location
/:cl:
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request process. -->
Reorganizes ammo into bulk ammo and magazines
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Usability
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
code: Cargo ammo has been reorganized so it's not godawful

/:cl:

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---------

Co-authored-by: Bjarl <[email protected]>
🆑
code: cauterization now checks for pain feeling traits instead of
morphine
balance: morphine pills no longer addict and overdose you
/🆑
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## About The Pull Request

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Changes the cost of jetpacks at the outpost to 1000 from 2000.
Adds the jetpack harness to the outpost for 1750.
Removes the jetpack harness from the black market since that's redundant
now.
Stock of the hardsuit jetpack upgrade in the black market is now
variable from 1 to 3, price min is 1250 from 1750.
Improvised jetpacks in the black market are now between 100 and 500.

Fullspeed var now determines whether you're affected by damage slowdown
while jetpacking instead of giving you a speed boost.
Hardsuit jetpack upgrade now moves at fullspeed.

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->
Jetpacks are pretty oppressive in space combat, and most space fights
are determined on whether you have one or not due to the mobility and
extra speed they provide. Jetpacks are currently costed prohibitively as
well, costing as much as a hardsuit itself. The reduced costs are still
a decent investment of cash, but won't break the bank now. They're also
important for general space exploration, so having them cheaper doesn't
hurt in that regard as well.

Jetpacks being affected by damage slowdown seemed weird to me, since
you're not moving under your own power, but the propulsion of gas from
the jetpack. Why would how hurt you are change that?

With the movement changes, jetpacks are still suited for hit and run
attacks since you're able to easily retreat without fear of damage
slowdown, and a lot more reasonable to hit now on the other end since
they aren't moving at insane speeds which should help lessen the
disparity of having a jetpack or not in space combat.
## Changelog

:cl:
add: Jetpack harnesses to outpost for 1750
del: Black market jetpack harness
balance: Jetpacks cost 1000 from 2000 at the outpost
balance: Black market improvised jetpack average cost reduced
balance: Black market hardsuit jetpack upgrade min price reduced
balance: Jetpack fullspeed var now determines whether you're affected by
damage slowdown rather than giving a speedboost.
/:cl:

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## About The Pull Request

Addresses a longstanding pet peeve of mine. As originally implemented
military balaclavas were just better gas masks. Now they just function
as normal breath masks that can hide your identity, providing no passive
gas protection nor hailer functionality. Also rewrites the description
for the regular balaclava to no longer be a joke.

**This PR contains repaths, don't TM it alongside map PRs.**

## Why It's Good For The Game

actual gas masks should be useful enough to justify using them instead
of balaclavas when gas is about

## Changelog

:cl:
balance: Balaclavas and half masks are now just breath masks, not gas
masks
balance: Normal balaclavas can use internals too
fix: Balaclavas don't have a joke description anymore
iconadd: mask-up sprites for NGR balaclavas and masks
/:cl:

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## About The Pull Request

This PR kills a few stragglers in alert descriptions from the Great
Unstation that reference areas of "the station" when speaking about low
batteries or lockdowns in cyborgs or mechs. Also replaces an Ethereal
reference with our other beloved lightbulbs.

## Why It's Good For The Game

Robotics? Dormitories? AI satellite? What are you talking about,
recruit? It's 505 FSC on the frontier, and we're about to fly head-first
into an electrical storm.

## Changelog

:cl:
tweak: unstations some of the hud alerts.
/:cl:

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---------

Signed-off-by: Geoengi <[email protected]>
…est-ss13#3673)

## About The Pull Request

Fixes a few magazines to work again after Fallcon's refactor pr, makes
the Saber's stock actually work, and repaths it

## Why It's Good For The Game

The Saber should be useable after it has fired 30 shots

## Changelog

:cl:
fix: Fixed certain guns being unable to accept mags
fix: Saber stock works now
/:cl:
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## About The Pull Request
As title
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
they're a junk item once they're empty. Clean is nice.
<!-- Please add a short description of why you think these changes would
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worth adding. -->

## Changelog

:cl:
add: You can now recycle gun cases and ammo boxes.
/:cl:

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## About The Pull Request

She was in sprites but wasn't in game...

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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game

CLIPtent

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## Changelog

:cl:
add: CM357 pistol
add: pistol cases for the CM70 and CM357

/:cl:

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## About The Pull Request
misfires can now go off into any bodypart (you'll shoot your eye out)
Guns can now have a misfire multiplier assigned to them
frontier import guns now misfire more often (I thought this would be
funny)
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
Thought it'd be nice
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
balance: frontier import guns now misfire more often
add: guns can now misfire into your head.
/:cl:

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Co-authored-by: Erika Fox <[email protected]>
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## About The Pull Request

![kepori-dress-preview](https://github.com/user-attachments/assets/93646d1f-c545-465e-a3ed-45375654faa2)

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## Changelog

:cl:
imageadd: Added Kepori sprites for loadout dresses.
/:cl:

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## About The Pull Request
title
## Changelog

:cl:
fix: chat icons work again
fix: fishing UI has icons again
/:cl:

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## About The Pull Request

![obraz](https://github.com/user-attachments/assets/fd5c49bf-72e1-49d4-827f-e7182af60792)

Maps all that crap on both NT ships and NT ruins.
**Generic stamps are for non-command jobs.**
NT logo is temporary until the rename happens, so it sucks.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Faction stuff or whatever.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added Nanotrasen, Vigilitas and N+S stamps.
/:cl:

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<!-- You can use multiple of the same prefix (they're only used for the
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## About The Pull Request
fixes shiptest-ss13#3688 

## Changelog

:cl:
fix: 2 bolide map fixes. quality control is my passion.
/:cl:
## About The Pull Request

Adds two new gas masks for Vigilitas and Inteq ships. Kepori variant and
touchups by @thgvr.


![image](https://github.com/user-attachments/assets/340e915a-d2a4-4692-b210-8d39fd9b5e34)![image](https://github.com/user-attachments/assets/ff36be3c-fdea-492a-b0e3-952c59fd9240)

## Why It's Good For The Game

Both of these factions lack options to protect themselves from hazardous
gasses. This rectifies that.

## Changelog

:cl:
add: Vigilitas gas masks, which are added to the Harrier and Ranger
add: Inteq gas masks, which are added to the Colossus, Vaquero, Talos,
and Valor
/:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
Makes SKM hermits use the right ammo (and shoot less)
removes the ammo that's not supposed to exist
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Code cleaner, mob balanced. Ship? Sterilized.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
add: Hermits now breath weirdly sometimes.
balance: SKM hermits have realized they have been using the wrong
calibre round for the past 3 years and are now fixing such.
/:cl:

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---------

Signed-off-by: Erika Fox <[email protected]>
Co-authored-by: Theos <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->

## About The Pull Request
Adds Platforms
Sprites by Spooky. 

![image](https://github.com/user-attachments/assets/a4769a47-c96f-4926-ae23-a8931ca09511)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Good mapping tool/trick. Helps create some of those 3d-ish spaces
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Platforms. Please use them in maps. they look cool. 
imageadd: Spooky: Platform sprites

/:cl:

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---------

Signed-off-by: Erika Fox <[email protected]>
Signed-off-by: thgvr <[email protected]>
Co-authored-by: thgvr <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
Outpost vendors now cost some money (instead of selling everything for
free)
also ports tgstation/tgstation#54463

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
The economy is in shambles
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
balance: Outpost vending machines now cost money.
/:cl:

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---------

Signed-off-by: Erika Fox <[email protected]>
Co-authored-by: Erika Fox <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
Removes a few cruftpacks
Alters descs on a few other packs
Adds like one pack
moves fishing into its own category
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Cargo continues to become more usuable
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
add: Some cargo packs have new descriptions
code: cargo is slightly more organized. again
/:cl:

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---------

Co-authored-by: Erika Fox <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Removes the ORM from Beluga, Box, Schmiedeberg, Colossus, Skipper and
Kansatsu.

Aspawn ships, Hyena and Gecko still have it, because:
- Hyena is a mining/salvage ship, so it needs it.
- Gecko is a salvage ship, so it needs it.
- I've been told not to touch aspawn ships.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
They have no reason to have an ORM! They are not mining/salvage-centered
ships, so they can totally go to the outpost to refine their ore!
(it's a Dwayne buff in disguise :3)
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
del: Beluga-class, Box-class, Schmiedeberg-class, Colossus-class,
Skipper-class and Kansatsu-class lost their Ore Redemption Machines.
/:cl:

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not be viewable. -->
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request process. -->

## About The Pull Request

A port of this pr
DaedalusDock/daedalusdock#732

Adds a bar to the bottom of the screen that shows click cooldown

https://github.com/user-attachments/assets/8824ba1a-2596-4dcf-ae16-2dafdd380666


<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
I can tell when i can attack next
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: FalloutFalcon, Kapu1178
add: New bar above your items to show your attack cooldown
/:cl:

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Co-authored-by: Sun-Soaked <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Li Tieg is now more similar to shiptest-ss13#3323 style-wise, with the difference
that it's in Biodynamics teal instead of fully in VS red.

<details><summary>Screenshots:</summary>
<p>


![scrnshot1](https://github.com/user-attachments/assets/335a85a0-12e2-44ad-af38-d09f5d627396)

![StrongDMM-2024-10-17 21 02
51](https://github.com/user-attachments/assets/a57ed1da-4f3b-4684-a263-d8d2f92def42)

![StrongDMM-2024-10-06 23 02
48](https://github.com/user-attachments/assets/94d32a52-614a-4fc0-856f-bca24d952be9)

</p>
</details> 

Also tweaks Li Tieg's weaponry:
- Trauma team looses one Ringneck, but gains a Rattlesnake. -
Rattlesnake is just cool.
- Captain looses the Viper. It's replaced by a Himehabu and an edagger.
- A Himehabu fits CS caps waaaay better than a Viper. Edagger is also CS
special.
- Director looses the Ringneck and the Dart Gun. They only get an
edagger now. Sorry. - I'd say they really don't need a gun. Edagger is
cool though.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Please stop with the carpets and curtains. I beg you.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
tweak: Reflavored Li Tieguai-class to use Cybersun Biodynamics colors.
balance: Removed the Viper, the Dart Gun and two Ringnecks from the Li
Tieguai. Instead, added a Rattlesnake, a Himehabu and two edaggers.
fix: Li Tieguai captain is now an officer.
/:cl:

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arealbeba and others added 16 commits January 5, 2025 15:02
* 2 новых синергирующих ствола + чистка моего проеба пр 1301+1303

* добавление ин-хенд спрайтов, добавление индикации заряда, изменение механики синергии нт-сл плазма проджекшн девайсов

* В честь погибших в подвалах тестеров

* чистим теги фракций в том числе скайбрейкеру

* В честь погибших при тестах сотрудников НТ

* В ЧЕСТЬ ПОГИБШИХ КОВРИКОВ...

* +реле ткоммов НТ

* точно последний микрофикс

* фикс доступов се

* ТОЧНО-ТОЧНО последний фикс всяких названий шкафов
* 2 новых синергирующих ствола + чистка моего проеба пр 1301+1303

* добавление ин-хенд спрайтов, добавление индикации заряда, изменение механики синергии нт-сл плазма проджекшн девайсов

* В честь погибших в подвалах китайских детей

* Фикс бранч ишшуя(надеюсь)

* Фикс ///

* ещё один фикс бранч ишшуя

* Выполняет условие номер 2 смешным способом

* Добавляем четыре строчки с комментариями целадон адд

* Взлет субшаттлов с планет из состояния "пристыкован к матери"

* ВОЗВРАТ КОРОБОК В ПРЕЖНЕЕ СОСТОЯНИЕ

* расположение инициализации коробки с донками

* последнее изменение порядка инициализации

---------

Signed-off-by: XoMkA-BY <[email protected]>
* Обновляем заодно атлас с прическами хуманскими

* Включаем рандомизацию носика риолам

* Рефакторинг по меткам
* Меняем клон урон от легион коров на токс урон

* действительно сомнительный коммит ради модульности

* Теперь точно без клонлосса и с нормальной работой
* Мед бафф, реммап Box, сюрджик наборы

* бокс теряет 1к

* лишний лайт фикстчр

* Док порт бокса, камера бба кансатс, док порт рейнджера

* мини фикс рейнджера
Signed-off-by: Redwizz777 <[email protected]>
Co-authored-by: Redwizz777 <[email protected]>
* No slowdown for syndie duffelbags

* Фикс

* Revert "Фикс"

This reverts commit d2fea0f.

* WDwad

* Во

* Мердж конфликт фикс

* фикс
@MysticalFaceLesS MysticalFaceLesS added 🔱Слияние Бета и Альфы ➰ Мы мержим ветки между собой 💬 TGUI Кто-то решил потрогать интерфейсы 🗺 Мапинг Это чисто карты, карта... 🎨 Спрайты 🎨 Есть спрайты 🔊 Звуки 🔊 Изменения звуков 🧱 Код 🧱 Изменения .dm файлов 🔮 Конфиги 🔮 Конфиги изменены.. Но зачем? 🏭 Github 🏭 Изменения .github файлов 🔵 Требуется проверка 🪓 ТРОГАЛИ CORE-CODE 🪓 Ты трогал офовский кор код! Внимание! labels Jan 5, 2025
@MysticalFaceLesS MysticalFaceLesS merged commit e272809 into alpha-stable Jan 6, 2025
23 of 25 checks passed
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🎨 Спрайты 🎨 Есть спрайты 🏭 Github 🏭 Изменения .github файлов 💬 TGUI Кто-то решил потрогать интерфейсы 🔊 Звуки 🔊 Изменения звуков 🔮 Конфиги 🔮 Конфиги изменены.. Но зачем? 🔱Слияние Бета и Альфы ➰ Мы мержим ветки между собой 🔵 Требуется проверка 🗺 Мапинг Это чисто карты, карта... 🧱 Код 🧱 Изменения .dm файлов 🪓 ТРОГАЛИ CORE-CODE 🪓 Ты трогал офовский кор код! Внимание!
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