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CoGL 1.0

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@CardboardDog CardboardDog released this 25 Jul 12:01

First CoGL release

CoGL 1.0 is out, with support for:

  • textures
  • windows
  • buffers
  • shaders

Each one of these are accessible from "C++ style" classes, providing a better Object-Oriented view on OpenGL.

About

By default CoGL is using OpenGL 3.3, GLAD (included with CoGL's source), and GLFW3.

What Next?

Here are some ideas I have for CoGL's future, none are guaranteed to be implemented.

  • Python 3 port
  • Android port
  • Web Assembly

🥳