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Removed unnecessary Harmony reference
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CaptainMuscles committed Feb 19, 2021
1 parent 394066d commit 1b565df
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Showing 7 changed files with 6 additions and 19 deletions.
7 changes: 0 additions & 7 deletions About/About.xml
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Expand Up @@ -11,16 +11,9 @@

No Pawn Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.</description>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
</modDependencies>

<loadAfter>
<li>Ludeon.RimWorld</li>
<li>brrainz.harmony</li>
</loadAfter>
</ModMetaData>
Binary file modified Assemblies/CM_No_Pawn_Left_Behind.dll
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4 changes: 4 additions & 0 deletions Changelog.txt
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@@ -0,0 +1,4 @@
## [1.0.0] - 2021-02-19

### Added
- Initial release
2 changes: 1 addition & 1 deletion Patches/PatchInRescueBehavior.xml
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Expand Up @@ -2,7 +2,7 @@
<Patch>

<Operation Class="PatchOperationSequence">
<!--<success>Always</success>-->
<success>Always</success>
<operations>

<!-- Raiders kidnapping -->
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4 changes: 0 additions & 4 deletions Source/CM_No_Pawn_Left_Behind/CM_No_Pawn_Left_Behind.csproj
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Expand Up @@ -31,10 +31,6 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
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2 changes: 0 additions & 2 deletions Source/CM_No_Pawn_Left_Behind/JobGiver_Rescue.cs
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@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.Text;

using HarmonyLib;
using RimWorld;
using Verse;
using Verse.AI;
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6 changes: 1 addition & 5 deletions Source/CM_No_Pawn_Left_Behind/RescueMod.cs
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@@ -1,5 +1,4 @@
using HarmonyLib;
using UnityEngine;
using UnityEngine;
using RimWorld;
using Verse;

Expand All @@ -14,9 +13,6 @@ public class RescueMod : Mod

public RescueMod(ModContentPack content) : base(content)
{
var harmony = new Harmony("CM_No_Pawn_Left_Behind");
harmony.PatchAll();

_instance = this;
settings = GetSettings<RescueModSettings>();
}
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