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yet another attempt at making cameras more usable with some better code but also raw hackery -view camera when activating a pac_event related to it -manually view camera via partmenu option, some other part classes have similar activation/preview actions -better auto-switching between cameras in various cases PART:SetSmallIcon(str) overrides the tiny event indicator on part icons used when manually viewing a camera to display an eye showing that this camera is the one being viewed, might be used later PART:GetReasonsHidden() gives a whole list of reasons as a table of part-indexed strings instead of doing early returns as soon as one reason is found. there are often multiple reasons, a common one is parent hiding also added parent hiding reason to PART:GetReasonHidden() use interpolated_multibone's friendlyname in nicename to reflect that we'll refer to interpolated_multibone as interpolator, and added a better nicename showing the nodes event seen_by_player detects other players' eyeangle raycasts on an adjustable bounding box
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