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Hop 1 functionality details

Sabien edited this page Nov 9, 2020 · 8 revisions

what do we want the player to know once they've finished hop1?

  • knowing that the player can walk
  • knowing what the max height jump is
  • know that you can crouch
  • What collectibles are
  • They should have a taste of what they are gonna get to do (climb skyscrapers)
  • There should be a fully animated example of the corgi walking the player through the level

How should we achieve this?

  • there should be a long rectangle blocking the player from progressing unless they jump over it.
  • there should then be a small crawl space and the collectible could be in the middle of the crawl space.