A Unity importer system for deepnight's LDtk.
- Uses ScriptedImporters to import LDtk files, and re-imports when the LDtk project saves
- Animated Tiles!
- Collision options
- Entity prefab replacements
- Imports fields from entities and levels
- Automatic enum script generation
- Custom Post-import scripting to customize the import result (API)
- Properties and functions for LDtk data for better Unity context (API)
- Separates Tileset generation to optimize import speeds, and pack into a SpriteAtlas
- Supports separate level files
- Supports Unity's Configurable Enter Play Mode
- Fully documented
Can add separate level files too!
If you have any questions/problems then post an issue; I'd gladly take any feedback.
Alternatively, contact me at [email protected], the Discord server, or Twitter @CKrebbers.
If you like this importer, consider signing a survey for feedback or donate.
If you make a game using this, then I'd be happy to check it out! Showcase your work on the Discord server or give me a shout-out on Twitter.
This importer started as an attempt to produce levels in an easy and streamlined fashion. When searching for a solution to mass-produce levels, I discovered LDtk, as its really fun to use and is relatively young. I started working on a personal level importer, but after noticing how convenient and standalone the importer has become, I took it upon myself to make this a public repo as a package! I enjoy it's production, and learning a lot in the process.