A lightweight memory manipulation library. Done mostly as a learning project and to reduce my reliance on CheatEngine.
Warning: Still very work in progress.
Currently consists of 4 main parts:
- AttachState; A little singleton to manage attaching to a process and getting module addresses.
- ReadWrite; A read/write library to simply read/writeProcessMemory stuff and resolve pointers.
- A debugger that can set breakpoints to read/write registers on the fly.
- Speedhack (the injected dll is a modified version of Letomaniy's Speed-Hack).
More error handling and unit testing to come. And once I'm pretty happy it with it I'll write some minimal documentation here.