An Ocean Simulation project for Unreal Engine 4.
4.8 Branch - This is the most up to date branch compatible with UE 4.8.x
New 4.8 features:
-Screen Space Reflections (SSR)
-Distance Blended Normals
-Infinite Ocean System
-Configurable Sets of Panning Normals (Small, Medium, Far)
-Heightmap-based Seafoam & Foam Wave Caps
-Cubmap-based Reflections
-Exposed many parameters to BP_Ocean
-Underwater Distortion Effect
-Underwater Caustics
Vote for upcoming features on our Trello
UE4 Forums thread with more info: [Community Project] WIP Weather & Ocean Water Shader
If you would like to contribute to this project, please PM me on the UE4 forums with your GitHub user name and contact info.