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Add item model for the steel door, optimize textures
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BluSunrize committed Jun 20, 2024
1 parent d0ebd39 commit 1221fe2
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Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,7 @@ private void createMetalModels()
obj(MetalDecoration.ALU_POST, modLoc("block/wooden_device/wooden_post_inv.obj"))
.texture("post", modLoc("block/metal_decoration/aluminum_post"))
.transforms(modLoc("item/post"));
addItemModel("door_steel", MetalDecoration.STEEL_DOOR);

obj(MetalDevices.CLOCHE, rl("block/metal_device/cloche.obj.ie"))
.transforms(rl("item/cloche"))
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