Skip to content

Toolbox for molecular animations in Blender, powered by Geometry Nodes.

License

Notifications You must be signed in to change notification settings

BioCam/MolecularNodes

 
 

Repository files navigation

MolecularNodes 🧬🍝💻

Badge displaying license, which is MIT. Repo total downloads count. Badge displaying license, which is MIT. Badge displaying count of GitHub stars.

Documentation Building Running Tests codecov

Button linking to buymeacoffee.com to leave me a tip as a thank you. Button linking to buymeacoffee.com to leave me a tip as a thank you. Button linking to buymeacoffee.com to leave me a tip as a thank you.

About

MolecularNodes enables quick import and visualisation of structural biology data inside of Blender. Blender provides advanced industry-leading visualisation and animation technology, while MolecularNodes provides the interface that allows Blender to understand the unique data formats used in structural biology.

The add-on enables creating animations from static crystal structures, styling proteins and other molecules in a variety of highly customisable styles, importing and playing back molecular dynamics trajectories from a wide variety of sources, and even importing of EM density maps.

Examples

See examples, tutorials and video projects that use Molecular Nodes in the documentation page.

Installation

See the installation page of the documentation, for detailed instructions on how to install the add-on.

Getting Started

These tutorials are for earlier versions of the addon. There are some differences in design, but overall the workflow is the same. Watch through the videos to get an overview of how the addon works.

image

Contributing

If you would like to contribute to the project, please open an issue to discuss potential new features, or comment on an existing issue if you would like to help with fixing it. I welcome any and all potential PRs.

It's recommended to clone this repository using git clone --depth 1 as the complete commit history gets close to 1GB of data. I also recommend using VS Code with the Blender VS Code addon which streamlines the development process.

Once installed, you can use the Blender: Build and Start command with VS Code open in the addon directory, to start Blender with the addon built and installed. Any changes that are then made to the underlying addon code, can be quickly previewed inside of the running Blender by using the VS Code command Blender: Reload Addonds.

Once happy with your code, open a pull request to discuss and get it reviewed by others working on the project. Open a draft pull request early, or open an issue to discuss the scope and feasability of potential features.

Citation

A paper has not yet been published on the addon, but if you use it in your academic work you can site it from Zenodo:

Thanks

A massive thanks to the Blender Foundation which develops Blender as a free and open source program.

The Blender logo.

Buy Me a Coffee

If you'd like to say thank you, you can buy me a coffee (or 10!) as a thanks for developing the add-on. Many others have already done exactly that. You can also join our Blender.Science discord, where fellow science visualisation enthusiasts and experts hang out and help each other.

Button linking to buymeacoffee.com to leave me a tip as a thank you.

About

Toolbox for molecular animations in Blender, powered by Geometry Nodes.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 99.9%
  • Makefile 0.1%