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seecret wednesday update (read commit description)
- update uauth - shaders are BACK biggest update yet coming very soon, I promise :D
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2 changes: 0 additions & 2 deletions
2
bundle/shaders/shaders_glsl/anti-aliasing/shaders/ewa_curvature.glsl
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shaders = 1 | ||
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shader0 = shaders/crt-aperture.glsl | ||
filter_linear0 = false |
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shaders = 1 | ||
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shader0 = shaders/crt-caligari.glsl | ||
filter_linear0 = false |
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shaders = 1 | ||
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shader0 = shaders/crt-cgwg-fast.glsl | ||
filter_linear0 = false |
37 changes: 37 additions & 0 deletions
37
bundle/shaders/shaders_glsl/crt/crt-easymode-halation.glslp
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shaders = "5" | ||
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shader0 = "shaders/crt-easymode-halation/linearize.glsl" | ||
filter_linear0 = "false" | ||
srgb_framebuffer0 = "true" | ||
scale_type_x0 = "source" | ||
scale_x0 = "1.000000" | ||
scale_type_y0 = "source" | ||
scale_y0 = "1.000000" | ||
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shader1 = "shaders/crt-easymode-halation/blur_horiz.glsl" | ||
filter_linear1 = "false" | ||
srgb_framebuffer1 = "true" | ||
scale_type_x1 = "source" | ||
scale_x1 = "1.000000" | ||
scale_type_y1 = "source" | ||
scale_y1 = "1.000000" | ||
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shader2 = "shaders/crt-easymode-halation/blur_vert.glsl" | ||
filter_linear2 = "false" | ||
srgb_framebuffer2 = "true" | ||
scale_type_x2 = "source" | ||
scale_x2 = "1.000000" | ||
scale_type_y2 = "source" | ||
scale_y2 = "1.000000" | ||
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shader3 = "shaders/crt-easymode-halation/threshold.glsl" | ||
filter_linear3 = "false" | ||
srgb_framebuffer3 = "true" | ||
scale_type_x3 = "source" | ||
scale_x3 = "1.000000" | ||
scale_type_y3 = "source" | ||
scale_y3 = "1.000000" | ||
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shader4 = "shaders/crt-easymode-halation/crt-easymode-halation.glsl" | ||
filter_linear4 = "true" | ||
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shaders = 1 | ||
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shader0 = shaders/crt-easymode.glsl | ||
filter_linear0 = false |
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shaders = 1 | ||
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shader0 = shaders/crt-geom.glsl | ||
filter_linear0 = false |
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shaders = 1 | ||
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shader0 = shaders/crt-hyllian-3d.glsl | ||
filter_linear0 = true | ||
srgb_framebuffer0 = true |
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shaders = 6 | ||
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shader0 = shaders/glow/linearize.glsl | ||
filter_linear0 = false | ||
srgb_framebuffer0 = true | ||
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shader1 = shaders/crt-hyllian-glow/crt-hyllian.glsl | ||
filter_linear1 = false | ||
scale_type1 = viewport | ||
scale1 = 1.0 | ||
srgb_framebuffer1 = true | ||
alias1 = CRT_PASS | ||
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shader2 = shaders/glow/threshold.glsl | ||
filter_linear2 = false | ||
srgb_framebuffer2 = true | ||
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shader3 = shaders/glow/blur_horiz.glsl | ||
mipmap_input3 = true | ||
filter_linear3 = true | ||
scale_type3 = source | ||
scale3 = 0.25 | ||
srgb_framebuffer3 = true | ||
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shader4 = shaders/glow/blur_vert.glsl | ||
filter_linear4 = true | ||
srgb_framebuffer4 = true | ||
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shader5 = shaders/crt-hyllian-glow/resolve2.glsl | ||
filter_linear5 = true |
13 changes: 13 additions & 0 deletions
13
bundle/shaders/shaders_glsl/crt/crt-hyllian-multipass.glslp
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shaders = 2 | ||
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shader0 = shaders/crt-hyllian-multipass/crt-hyllian-pass0.glsl | ||
filter_linear0 = false | ||
srgb_framebuffer0 = true | ||
scale_type_x0 = viewport | ||
scale_type_y0 = source | ||
scale_x0 = 1.0 | ||
scale_y0 = 1.0 | ||
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shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl | ||
filter_linear1 = false | ||
srgb_framebuffer1 = false |
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shaders = 1 | ||
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shader0 = shaders/crt-hyllian.glsl | ||
filter_linear0 = false | ||
srgb_framebuffer0 = true |
27 changes: 27 additions & 0 deletions
27
bundle/shaders/shaders_glsl/crt/crt-interlaced-halation.glslp
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shaders = "4" | ||
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shader0 = shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.glsl | ||
filter_linear0 = "true" | ||
float_framebuffer0 = "false" | ||
scale_type_x0 = "source" | ||
scale_x0 = "1.000000" | ||
scale_type_y0 = "source" | ||
scale_y0 = "1.000000" | ||
shader1 = shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.glsl | ||
filter_linear1 = "true" | ||
float_framebuffer1 = "false" | ||
scale_type_x1 = "source" | ||
scale_x1 = "1.000000" | ||
scale_type_y1 = "source" | ||
scale_y1 = "1.000000" | ||
shader2 = shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.glsl | ||
filter_linear2 = "true" | ||
float_framebuffer2 = "false" | ||
scale_type_x2 = "source" | ||
scale_x2 = "3.000000" | ||
scale_type_y2 = "source" | ||
scale_y2 = "3.000000" | ||
shader3 = ../interpolation/shaders/quilez.glsl | ||
filter_linear3 = "true" | ||
float_framebuffer3 = "false" | ||
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shaders = 1 | ||
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shader0 = shaders/crt-lottes-fast.glsl | ||
filter_linear0 = true |
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