Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enh/random music track #2628

Merged
merged 3 commits into from
Jan 10, 2025
Merged

Enh/random music track #2628

merged 3 commits into from
Jan 10, 2025

Conversation

bob0005
Copy link
Collaborator

@bob0005 bob0005 commented Jan 7, 2025

Summary by CodeRabbit

  • New Features

    • Added a new music track "Happy Realm" to the game's soundtrack.
    • Implemented dynamic track selection by randomly choosing an initial track from the available music library.
  • Improvements

    • Enhanced music track management by making the tracks array exportable and accessible across different components.

Copy link

vercel bot commented Jan 7, 2025

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Comments Updated (UTC)
eternum ✅ Ready (Inspect) Visit Preview 💬 Add feedback Jan 7, 2025 10:30pm
eternum-docs ❌ Failed (Inspect) Jan 7, 2025 10:30pm
1 Skipped Deployment
Name Status Preview Comments Updated (UTC)
eternum-landing ⬜️ Ignored (Inspect) Visit Preview Jan 7, 2025 10:30pm

Copy link
Contributor

mentatbot bot commented Jan 7, 2025

Hi @bob0005! You need to be added as a user to interact with me. Please ask @ponderingdemocritus to add you on the settings page.

You are receiving this comment because I am set to review all PRs. That is configurable here.

Copy link
Contributor

coderabbitai bot commented Jan 7, 2025

Warning

There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure.

🔧 eslint

If the error stems from missing dependencies, add them to the package.json file. For unrecoverable errors (e.g., due to private dependencies), disable the tool in the CodeRabbit configuration.

client/apps/game/src/hooks/store/useUIStore.tsx

Oops! Something went wrong! :(

ESLint: 9.17.0

ESLint couldn't find an eslint.config.(js|mjs|cjs) file.

From ESLint v9.0.0, the default configuration file is now eslint.config.js.
If you are using a .eslintrc.* file, please follow the migration guide
to update your configuration file to the new format:

https://eslint.org/docs/latest/use/configure/migration-guide

If you still have problems after following the migration guide, please stop by
https://eslint.org/chat/help to chat with the team.

Walkthrough

The pull request introduces modifications to the useUIStore and useMusic hooks, enhancing the game's music system. The tracks array is now exported, allowing access from other modules, and includes a new track titled "Happy Realm." The useUIStore now dynamically selects an initial track and index based on a random selection from the tracks array, replacing previously hardcoded values.

Changes

File Changes
client/apps/game/src/hooks/useMusic.tsx - Exported tracks array
- Added new track "Happy Realm"
client/apps/game/src/hooks/store/useUIStore.tsx - Added initialTrackIndex for random track selection
- Updated trackName to fetch from tracks
- Updated trackIndex to use initialTrackIndex

Sequence Diagram

sequenceDiagram
    participant UIStore as UI Store
    participant MusicHook as Music Hook
    
    UIStore->>MusicHook: Import tracks
    MusicHook-->>UIStore: Available tracks
    UIStore->>UIStore: Generate random track index
    UIStore->>UIStore: Set initial track name and index
Loading

Poem

🎵 A rabbit's musical delight,
Tracks now dance with random might!
"Happy Realm" joins the song parade,
Where melodies are freshly made.
Random tunes, a playful start! 🐰🎶


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR. (Beta)
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

github-actions bot commented Jan 7, 2025

Failed to generate code suggestions for PR

Copy link
Contributor

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

🧹 Nitpick comments (2)
client/apps/game/src/hooks/useMusic.tsx (1)

25-25: Maintain consistent file naming convention for music tracks.

The new track file happy_realm.mp3 uses snake_case while existing tracks use PascalCase. This inconsistency could lead to maintenance issues.

Consider renaming to maintain consistency:

-  { name: "Happy Realm", url: "/sound/music/happy_realm.mp3" },
+  { name: "Happy Realm", url: "/sound/music/HappyRealm.mp3" },
client/apps/game/src/hooks/store/useUIStore.tsx (1)

77-79: Consider enhancing random track selection.

The current implementation could select the same track on page refresh. Consider:

  1. Maintaining a history of recently played tracks to avoid immediate repeats
  2. Persisting the last played track in localStorage

Example implementation:

const getRandomTrackIndex = (tracksLength: number, previousIndex?: number) => {
  const lastPlayedIndex = localStorage.getItem('lastPlayedTrackIndex');
  const prevIndex = previousIndex ?? (lastPlayedIndex ? parseInt(lastPlayedIndex) : -1);
  
  // Generate new index until it's different from the previous one
  let newIndex;
  do {
    newIndex = Math.floor(Math.random() * tracksLength);
  } while (newIndex === prevIndex && tracksLength > 1);
  
  localStorage.setItem('lastPlayedTrackIndex', newIndex.toString());
  return newIndex;
};
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 7acc2dd and 5e2556d.

📒 Files selected for processing (2)
  • client/apps/game/src/hooks/store/useUIStore.tsx (3 hunks)
  • client/apps/game/src/hooks/useMusic.tsx (2 hunks)
🔇 Additional comments (2)
client/apps/game/src/hooks/useMusic.tsx (1)

12-12: LGTM! Exporting tracks enables random track selection.

The export of the tracks array is a necessary change that supports the random track selection feature.

client/apps/game/src/hooks/store/useUIStore.tsx (1)

81-81: LGTM! Proper integration of random track selection.

The initialization and store integration is well implemented:

  • Uses tracks length for random selection
  • Correctly updates both trackName and trackIndex
  • Maintains synchronization between track properties

Also applies to: 94-96

Copy link
Contributor

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 5e2556d and a144bd6.

📒 Files selected for processing (1)
  • client/apps/game/src/hooks/store/useUIStore.tsx (3 hunks)
🔇 Additional comments (2)
client/apps/game/src/hooks/store/useUIStore.tsx (2)

7-7: LGTM! Import statement is correctly placed.

The import of tracks from the music module is appropriately organized with related imports.


90-92: 🛠️ Refactor suggestion

Add safety checks for track access.

The direct array access could cause runtime errors if:

  1. The track index is out of bounds
  2. The track object is malformed
  3. The track name is undefined

Let's verify the track structure and usage:

Consider adding safety checks:

-    trackName: tracks[initialTrackIndex].name,
+    trackName: tracks[initialTrackIndex]?.name ?? tracks[0]?.name ?? "Default Track",

Comment on lines +77 to +78
const initialTrackIndex = Math.floor(Math.random() * tracks.length);

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider adding safety checks and memoization for track initialization.

The random track selection has potential issues:

  1. No validation for empty tracks array
  2. Random selection occurs on every store initialization
  3. Value isn't memoized

Consider this safer implementation:

-const initialTrackIndex = Math.floor(Math.random() * tracks.length);
+const getInitialTrackIndex = () => {
+  if (!tracks.length) return 0;
+  return Math.floor(Math.random() * tracks.length);
+};
+const initialTrackIndex = getInitialTrackIndex();

Also, consider memoizing this value to prevent unexpected track changes on store reinitialization:

// At the top of the file
const MEMOIZED_INITIAL_TRACK_INDEX = getInitialTrackIndex();

@aymericdelab aymericdelab merged commit a497425 into next Jan 10, 2025
5 of 9 checks passed
@aymericdelab aymericdelab deleted the enh/random-music-track branch January 10, 2025 16:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants