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Enh/random music track #2628
Enh/random music track #2628
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Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 eslint
client/apps/game/src/hooks/store/useUIStore.tsxOops! Something went wrong! :( ESLint: 9.17.0 ESLint couldn't find an eslint.config.(js|mjs|cjs) file. From ESLint v9.0.0, the default configuration file is now eslint.config.js. https://eslint.org/docs/latest/use/configure/migration-guide If you still have problems after following the migration guide, please stop by WalkthroughThe pull request introduces modifications to the Changes
Sequence DiagramsequenceDiagram
participant UIStore as UI Store
participant MusicHook as Music Hook
UIStore->>MusicHook: Import tracks
MusicHook-->>UIStore: Available tracks
UIStore->>UIStore: Generate random track index
UIStore->>UIStore: Set initial track name and index
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Actionable comments posted: 0
🧹 Nitpick comments (2)
client/apps/game/src/hooks/useMusic.tsx (1)
25-25
: Maintain consistent file naming convention for music tracks.The new track file
happy_realm.mp3
uses snake_case while existing tracks use PascalCase. This inconsistency could lead to maintenance issues.Consider renaming to maintain consistency:
- { name: "Happy Realm", url: "/sound/music/happy_realm.mp3" }, + { name: "Happy Realm", url: "/sound/music/HappyRealm.mp3" },client/apps/game/src/hooks/store/useUIStore.tsx (1)
77-79
: Consider enhancing random track selection.The current implementation could select the same track on page refresh. Consider:
- Maintaining a history of recently played tracks to avoid immediate repeats
- Persisting the last played track in localStorage
Example implementation:
const getRandomTrackIndex = (tracksLength: number, previousIndex?: number) => { const lastPlayedIndex = localStorage.getItem('lastPlayedTrackIndex'); const prevIndex = previousIndex ?? (lastPlayedIndex ? parseInt(lastPlayedIndex) : -1); // Generate new index until it's different from the previous one let newIndex; do { newIndex = Math.floor(Math.random() * tracksLength); } while (newIndex === prevIndex && tracksLength > 1); localStorage.setItem('lastPlayedTrackIndex', newIndex.toString()); return newIndex; };
📜 Review details
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📒 Files selected for processing (2)
client/apps/game/src/hooks/store/useUIStore.tsx
(3 hunks)client/apps/game/src/hooks/useMusic.tsx
(2 hunks)
🔇 Additional comments (2)
client/apps/game/src/hooks/useMusic.tsx (1)
12-12
: LGTM! Exporting tracks enables random track selection.The export of the tracks array is a necessary change that supports the random track selection feature.
client/apps/game/src/hooks/store/useUIStore.tsx (1)
81-81
: LGTM! Proper integration of random track selection.The initialization and store integration is well implemented:
- Uses tracks length for random selection
- Correctly updates both trackName and trackIndex
- Maintains synchronization between track properties
Also applies to: 94-96
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Actionable comments posted: 1
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (1)
client/apps/game/src/hooks/store/useUIStore.tsx
(3 hunks)
🔇 Additional comments (2)
client/apps/game/src/hooks/store/useUIStore.tsx (2)
7-7
: LGTM! Import statement is correctly placed.The import of
tracks
from the music module is appropriately organized with related imports.
90-92
: 🛠️ Refactor suggestionAdd safety checks for track access.
The direct array access could cause runtime errors if:
- The track index is out of bounds
- The track object is malformed
- The track name is undefined
Let's verify the track structure and usage:
Consider adding safety checks:
- trackName: tracks[initialTrackIndex].name, + trackName: tracks[initialTrackIndex]?.name ?? tracks[0]?.name ?? "Default Track",
const initialTrackIndex = Math.floor(Math.random() * tracks.length); | ||
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🛠️ Refactor suggestion
Consider adding safety checks and memoization for track initialization.
The random track selection has potential issues:
- No validation for empty tracks array
- Random selection occurs on every store initialization
- Value isn't memoized
Consider this safer implementation:
-const initialTrackIndex = Math.floor(Math.random() * tracks.length);
+const getInitialTrackIndex = () => {
+ if (!tracks.length) return 0;
+ return Math.floor(Math.random() * tracks.length);
+};
+const initialTrackIndex = getInitialTrackIndex();
Also, consider memoizing this value to prevent unexpected track changes on store reinitialization:
// At the top of the file
const MEMOIZED_INITIAL_TRACK_INDEX = getInitialTrackIndex();
Summary by CodeRabbit
New Features
Improvements