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Grammar fixes #143

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2 changes: 1 addition & 1 deletion docs/components/introduction.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ Every object in Tabletop Simulator is a [GameObject](gameobject.md). When a game
initialized and _some_ of these top-level GameObjects are then exposed via Tabletop Simulator's Lua scripting APIs
as regular [Objects](../object.md), each with their own scripting contexts.

Some Lua-exposed Objects are made-up of hierarchy of children GameObjects. The Component APIs allow to access and
Some Lua-exposed Objects are made-up of a hierarchy of children GameObjects. The Component APIs allow you to access and
interact with these children GameObjects (which you'd otherwise be unable to control).

## Components
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2 changes: 1 addition & 1 deletion docs/events.md
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@ Return `false` to prevent the message appearing in the chat window.
* [<span class="tag pla"></span>](types.md) **sender**: Player which sent the chat message.

!!!example
Prevent the blue player from sending messages to other player's. Instead print the message to the host. Permit chat from all other players.
Prevent the blue player from sending messages to other players. Instead print the message to the host. Permit chat from all other players.
```lua
function onChat(message, sender)
if sender.color == "Blue" then
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2 changes: 1 addition & 1 deletion docs/turns.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ reverse_order {: #reverse_order } | Enable/disable reversing turn rotation direc
skip_empty_hands {: #skip_empty_hands } | Enable/disable skipping empty hands. | [<span class="tag boo"></span>](types.md)
disable_interactations {: #disable_interactations } | Enable/disable the blocking of players ability to interact with Objects when it is not their turn. | [<span class="tag boo"></span>](types.md)
pass_turns {: #pass_turns } | Enable/disable a player's ability to pass their turn to another. | [<span class="tag boo"></span>](types.md)
turn_color {: #turn_color } | The color of the Player who's turn it is. | [<span class="tag str"></span>](types.md)
turn_color {: #turn_color } | The color of the Player whose turn it is. | [<span class="tag str"></span>](types.md)


##Function Summary {: data-toc-sort }
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