Real-Time oriented Vulkan API rendering and computing library... Writing for C++20 prior... Planned to beat world record as most perfect and most long-time development product...
- VKt/VKh, simpler and unified helpers and mini-framework for Vulkan API...
- MineRTX, spin-off project for add RTX ray tracing for Minecraft (Java Edition)...
- hE-ART, terminal of projects, central...
- TankAPI itself, moved into as part of vRt project.
- Architecture : vRt (10:Gen)
- RHI : Yes, Vulkan-HPP
- Support OS : Windows 10 (2004 or Newer)
- Support HW : RTX 2070 or familiar...
- Extensions : WIP
- Project Type : Experimental, Personal
- Portfolio : Planned
- Ray-Tracing : Planned
- Path-Tracing : For Diffuse Only, (almost) noiseless
- Role/Target : Simplify Vulkan API, alternate of Vookoo...
- License : BSD-3 (Currently)
- Graphical API : Vulkan, DirectX 12 (Vulkan-HPP over D3D12)
- DirectX Support : DECLINED
- Target Games : Minecraft Java Edition, Neverball...
- Code Language : C++20, Visual Studio 2019 Support
- Commercial : Under Consideration
- Execute Day : [2021:Q1]
- Based On : C++20, STL, PartenOS
- General To Do : Rewrite Vulkan and D3D12 library set...
- Testing On GPU : NVIDIA GeForce RTX 2070 (Gigabyte)
Date:[28.02.2020]:[helix.d@IMN]
- Diffuse layer with global illumination (Path Tracing)
- Materials support
- Reflection layers
- Transparency layers
- Glossy reflections
- ReShade extensions support
- helix.d@IMN
- RTX@NVIDIA