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Welcome to Save Game Free Documentation. | ||
Save Game Free | ||
Complete, Free, Easy way to Save your Game Data Everywhere you like | ||
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Installation | ||
Import the Save Game Free package file to your project. | ||
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Getting Started | ||
Now Open the Demo.cs at SaveGameFree > Demo > Demo.cs and take a look at this to learn how to use Save Game Free. | ||
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Just make a class for your Game Data such as scores, achievements and change the data at runtime and save it on exit (Saver.Save (object data, string fileName);) and load it back on start (Saver.Load<GameData> (string fileName);). | ||
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You can see full getting started tutorial at Save Game Free GitHub Page or find more examples at Save Game Free Wiki Page, Hope you find useful things. | ||
Thanks | ||
Just we say thanks for your choice and rating us. We are happy to help you. | ||
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If you have any further issues just sned them to [email protected] or file them at https://github.com/EmpireAssets/SaveGameFree/issues | ||
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Easily in your intialization script include "using SaveGameFree;" at top then | ||
add "Saver.InitializeDefault();" to your initializer method such as "Awake" method. | ||
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When you call "Saver.InitializeDefault()" this will initializes the Saver with default paramters. | ||
The parameters provided for initilization are: | ||
format: What format you want to save your files. (Default: JSON) | ||
preferredExtension: The save file preferred extension, if you leave it empty this will replaced by format extension. (Default: "") | ||
savePath: Where you want to save your file. you have there selection: (Default: PersistentDataPath) | ||
1 - Persistent Data Path (Application.persistentDataPath) | ||
2 - Data Path (Application.dataPath) | ||
3 - Streaming Assets Path (Application.streamingAssetsPath) | ||
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Thats done. | ||
You can find more useful docs at "https://github.com/EmpireAssets/SaveGameFree/wiki". | ||
If you have any issue or improvement or request you send me an email at "[email protected]". | ||
Made with 💛 by Bayat |
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