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Rebalance the Summit and nerf the Tempest
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Basilisk3 authored Apr 25, 2024
1 parent f7420f6 commit 67c71cc
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Showing 2 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion units/UAS0401/UAS0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@ UnitBlueprint{
FiringRandomness = 0.2,
FiringTolerance = 2,
Label = "MainGun",
MaxRadius = 150,
MaxRadius = 146,
MuzzleChargeDelay = 1.5,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
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12 changes: 6 additions & 6 deletions units/UES0302/UES0302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -224,14 +224,14 @@ UnitBlueprint{
BallisticArc = "RULEUBA_LowArc",
CollideFriendly = false,
Damage = 1000,
DamageRadius = 2,
DamageRadius = 2.5,
DamageType = "Normal",
DisplayName = "Gauss Cannon",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
FiringRandomness = 0.3,
FiringTolerance = 2,
Label = "FrontTurret01",
MaxRadius = 150,
MaxRadius = 146,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
Expand Down Expand Up @@ -300,14 +300,14 @@ UnitBlueprint{
BallisticArc = "RULEUBA_LowArc",
CollideFriendly = false,
Damage = 1000,
DamageRadius = 2,
DamageRadius = 2.5,
DamageType = "Normal",
DisplayName = "Gauss Cannon",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
FiringRandomness = 0.3,
FiringTolerance = 2,
Label = "FrontTurret02",
MaxRadius = 150,
MaxRadius = 146,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
Expand Down Expand Up @@ -377,14 +377,14 @@ UnitBlueprint{
BallisticArc = "RULEUBA_LowArc",
CollideFriendly = false,
Damage = 1000,
DamageRadius = 2,
DamageRadius = 2.5,
DamageType = "Normal",
DisplayName = "Gauss Cannon",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
FiringRandomness = 0.3,
FiringTolerance = 2,
Label = "BackTurret",
MaxRadius = 150,
MaxRadius = 146,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
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