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name: Unit improvements for the UEF | ||
about: Suggest visual improvements to a unit that belongs to the UEF | ||
title: "" | ||
labels: "graphics" | ||
assignees: "" | ||
--- | ||
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## Lua script related issues | ||
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## Texture related issues | ||
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- [ ] Correct albedo intensity | ||
- [ ] Correct team color channel | ||
- [ ] Correct roughness channel | ||
- [ ] Correct metallic channel(s) | ||
- [ ] Correct are wrong | ||
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## Mesh/bone related issues | ||
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- [ ] Bones for target recoil exist | ||
- [ ] Bones for targeting exist (only relevant for large units) | ||
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## Relevant shaders | ||
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You can find all relevant shaders in [mesh.fx](/effects/mesh.fx). | ||
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- Mesh shader techniques: `Unit_HighFidelity` / `Unit_MedFidelity` / `Unit_LowFidelity` | ||
- Shield shader techniques: `ShieldUEF_MedFidelity` / `ShieldUEF_LowFidelity` | ||
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### Relevant texture interpretations | ||
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| Mesh shaders | R | G | B | A | | ||
| ------------ | --------- | --------- | -------- | ------------------------------------------- | | ||
| Albedo | R | G | B | Unused | | ||
| Normals | Unused | Y | Unused | X | | ||
| Spec | Roughness | Roughness | Emission | Team color / Metallic + roughness reduction | |