Skip to content

Commit

Permalink
Add a template to improve UEF units
Browse files Browse the repository at this point in the history
  • Loading branch information
Garanas committed Feb 10, 2024
1 parent ad2a22e commit 5a2b249
Show file tree
Hide file tree
Showing 2 changed files with 37 additions and 14 deletions.
14 changes: 0 additions & 14 deletions .github/ISSUE_TEMPLATE/graphics/bug_report.md

This file was deleted.

37 changes: 37 additions & 0 deletions .github/ISSUE_TEMPLATE/improve-uef.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
---
name: Unit improvements for the UEF
about: Suggest visual improvements to a unit that belongs to the UEF
title: ""
labels: "graphics"
assignees: ""
---

## Lua script related issues

## Texture related issues

- [ ] Correct albedo intensity
- [ ] Correct team color channel
- [ ] Correct roughness channel
- [ ] Correct metallic channel(s)
- [ ] Correct are wrong

## Mesh/bone related issues

- [ ] Bones for target recoil exist
- [ ] Bones for targeting exist (only relevant for large units)

## Relevant shaders

You can find all relevant shaders in [mesh.fx](/effects/mesh.fx).

- Mesh shader techniques: `Unit_HighFidelity` / `Unit_MedFidelity` / `Unit_LowFidelity`
- Shield shader techniques: `ShieldUEF_MedFidelity` / `ShieldUEF_LowFidelity`

### Relevant texture interpretations

| Mesh shaders | R | G | B | A |
| ------------ | --------- | --------- | -------- | ------------------------------------------- |
| Albedo | R | G | B | Unused |
| Normals | Unused | Y | Unused | X |
| Spec | Roughness | Roughness | Emission | Team color / Metallic + roughness reduction |

0 comments on commit 5a2b249

Please sign in to comment.