Skip to content

Commit

Permalink
Rebalance the Tempest and the Atlantis (FAForever#6235)
Browse files Browse the repository at this point in the history
## Changes to the Tempest
**Oblivion Cannon**
Damage: 8000 --> 10000
RateOfFire: 0.1 --> 0.08
DPS: 800 (unchanged)

**Harmonic Depth Charges**
MaxRadius: 80 --> 65
RateOfFire: 0.2 --> 0.1667 (once every 5 seconds --> once every 6
seconds)
DPS: 420 --> 350

**Veterancy**
VeteranMassMult: 0.5 --> 0.75 (mass required to vet: 12k --> 18k)

## Changes to the Atlantis

**Physics**
TurnRate: 12 --> 18

**Veterancy**
VeteranMassMult: 0.5 --> 0.75 (mass required to vet: 6k --> 9k)

## Explanation of the changes
The Tempest gets a nerf, as it has become too oppressive. 

- Its main cannon gains higher damage at the cost of a lower fire rate,
to decrease its effectiveness against destroyers.
- Its Harmonic Depth Charges are extremely powerful and make pushing
Tempests with lower tier units difficult. They are toned down to enable
players to seek the initiative more and punish bad micro.
- Part of the reason the Tempest snowballed as hard as it did, is its
low `VeteranMassMult` stat. A regular battleship needs `11.25k` mass to
vet, the Tempest needed `12k`. Due to its higher mass cost, the Tempest
requires a lower multiplier, though its previous value of `0.5` was too
low.
- Microing the Atlantis is made more rewarding in exchange for getting a
similar nerf to its `VeteranMassMult` stat as the Tempest.

## Checklist
- [x] Changes are documented in the changelog for the next game version
  • Loading branch information
Basilisk3 authored Jun 21, 2024
1 parent 5db08ec commit 1df4a22
Show file tree
Hide file tree
Showing 3 changed files with 18 additions and 7 deletions.
11 changes: 11 additions & 0 deletions changelog/snippets/balance.6235.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
- (#6235) Tone down the Tempest, as it has become too oppressive and snowballed too quickly. Most importantly, its extremely powerful depth charges now fire once every 6 seconds instead of once every 5 seconds and have a reduced range. Additionally, the amount of mass required for it to attain one level of veterancy is increased from 12k to 18k.
- Tempest: Experimental Battleship (UAS0401):
- Oblivion Cannon Damage: 8000 --> 10000
- Oblivion Cannon RateOfFire: 0.1 --> 0.08
- Harmonic Depth Charge MaxRadius: 80 --> 65
- Harmonic Depth Charge RateOfFire: 0.2 --> 0.1667
- Harmonic Depth Charge DPS: 420 --> 350
- VeteranMassMult: 0.5 --> 0.75
- Atlantis: Experimental Aircraft Carrier (UES0401):
- TurnRate: 12 --> 18
- VeteranMassMult: 0.5 --> 0.75
10 changes: 5 additions & 5 deletions units/UAS0401/UAS0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -258,7 +258,7 @@ UnitBlueprint{
Level4 = 128,
Level5 = 160,
},
VeteranMassMult = 0.5,
VeteranMassMult = 0.75,
Weapon = {
{
AboveWaterTargetsOnly = true,
Expand All @@ -270,7 +270,7 @@ UnitBlueprint{
},
BallisticArc = "RULEUBA_LowArc",
CollideFriendly = false,
Damage = 8000,
Damage = 10000,
DamageRadius = 5,
DamageType = "Normal",
DisplayName = "Oblivion Cannon",
Expand Down Expand Up @@ -304,7 +304,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/100, --10/integer interval in ticks
RateOfFire = 10/125, --10/integer interval in ticks
SlavedToBody = false,
TargetPriorities = {
"NAVAL MOBILE",
Expand Down Expand Up @@ -344,7 +344,7 @@ UnitBlueprint{
},
FiringTolerance = 2,
Label = "Torpedo01",
MaxRadius = 80,
MaxRadius = 65,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 6,
MuzzleVelocity = 20,
Expand All @@ -371,7 +371,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_AntiNavy",
RateOfFire = 10/50, --10/integer interval in ticks
RateOfFire = 10/60, --10/integer interval in ticks
TargetPriorities = {
"SUBMERSIBLE",
"(STRUCTURE * DEFENSE - ANTIAIR)",
Expand Down
4 changes: 2 additions & 2 deletions units/UES0401/UES0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,7 @@ UnitBlueprint{
SkirtSizeX = 2,
SkirtSizeZ = 24,
TurnRadius = 40,
TurnRate = 12,
TurnRate = 18,
},
SelectionSizeX = 1.62,
SelectionSizeZ = 11.52,
Expand All @@ -296,7 +296,7 @@ UnitBlueprint{
Level4 = 120,
Level5 = 150,
},
VeteranMassMult = 0.5,
VeteranMassMult = 0.75,
Weapon = {
{
Audio = {
Expand Down

0 comments on commit 1df4a22

Please sign in to comment.