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# Game Version 3808 | ||
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## Bug Fixes | ||
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## Balance | ||
A small hotfix because we it appears we finally managed to get achievements working again. | ||
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With gratitude to all those who took the time to report issues, | ||
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## Features | ||
Jip | ||
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## Graphics | ||
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## Bug Fixes | ||
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## AI | ||
- (#6058, a132700) Fix another bug with achievements | ||
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Preliminary data in the server logs show that achievements are being processed and updated again for players on the FAF Develop gametype! With this release we make the current state of our hunt on bugs surrounding achievements available to the player base. | ||
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## Other Changes | ||
# AI | ||
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- (#6052) Remove rounding performed on AI unit threat level calculations to improve threat assignment and variation between units. | ||
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## Contributors | ||
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With thanks to the following people who contributed through coding: | ||
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With thanks to the following people who contributed through binary patches: | ||
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With thanks to the following individuals who contributed through model, texture, and effect changes: | ||
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And, last but certainly not least - with thanks to those that took part in constructive discussions: | ||
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- Relent0r | ||
- lL1l1 | ||
- Jip |
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# Game Version 3809 | ||
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## Bug Fixes | ||
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## Balance | ||
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- (#5901) Increase UEF T3 MAA's DPS and damage, and swap its speed with Aeon's T3 MAA. | ||
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- Cougar: DPS: 176 -> 206, Damage per volley: 1200 -> 1400, Speed: 3.3 -> 3.5 | ||
- Redeemer: Speed: 3.5 -> 3.3 | ||
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This brings its DPS closer in line with other factions, lets it 3 shot strategic bombers instead of 4 shot, and lets it better escort Titans/Parashields. | ||
Redeemer's extra speed wasn't very necessary for its role within Aeon, so it was chosen to be swapped with. | ||
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- (#5874) Fine tune the balance of the Tech 2 Navy stage. | ||
- Uashavoh: T2 Destroyer (XSS0201): | ||
- AntiTorpedo RateOfFire: 0.26 --> 0.3 | ||
- Salem Class: T2 Destroyer (URS0201): | ||
- BackUpDistance: 5 --> 10 | ||
- Cooper: T2 Torpedo Boat (XES0102): | ||
- Health: 1750 --> 2000 | ||
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- (#5895) After receiving several buffs, the Seraphim Tech 3 Submarine Hunter has become too oppressive, especially in larger formations. These changes aim to bring it back in line, while keeping its identity. | ||
- Yathsou: T3 Submarine Hunter (XSS0304): | ||
- Damage: 290 --> 380 | ||
- RateOfFire: 0.25 --> 0.22 | ||
- MuzzleSalvoDelay: 0.7 --> 1 | ||
- MuzzleSalvoSize: 5 --> 4 | ||
- DPS: 363 --> 338 | ||
- Torpedo Defense RateOfFire (x2): 0.15 --> 0.1 | ||
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- (#6043) The `BuildRate` and `BuildTime` stats of all Radars and Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power. | ||
- Tech 1 Radars | ||
- BuildRate: 14.08 --> 13 | ||
- Tech 2 Radars | ||
- BuildRate: 21.46 --> 20 | ||
- BuildTime: 845 --> 780 | ||
- Tech 3 Radars | ||
- BuildTime: 2575 --> 2400 | ||
- Tech 1 Sonars | ||
- BuildRate: 14.08 --> 13 | ||
- BuildTime: 127.5 --> 125 | ||
- BuildCostEnergy: 1275 --> 1250 | ||
- Tech 2 Sonars | ||
- BuildRate: 15 --> 20 | ||
- BuildTime: 1680 --> 780 | ||
- BuildTime: 2120 --> 1040 (Seraphim) | ||
- Tech 3 Sonars | ||
- BuildTime: 750 --> 1200 | ||
- BuildTime: 900 --> 1400 (Cybran) | ||
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## Features | ||
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## Graphics | ||
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## AI | ||
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- (#6046) Fix issue with T2 static artillery not receiving any surface threat during blueprint pass over. | ||
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## Other Changes | ||
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- (#5668, #6066) Rework Seraphim weapon modules | ||
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- (#6067) Fix a performance issue related to AIs and their transport logic | ||
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- (#6042) Improve annotations for `OnMotionHorzEventChange` and `OnMotionVertEventChange` | ||
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## Contributors | ||
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With thanks to the following people who contributed through coding: | ||
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- Relent0r | ||
- Basilisk3 | ||
- Rowey | ||
- Jip | ||
- lLl1l1 | ||
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With thanks to the following people who contributed through binary patches: | ||
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<!-- Remove when empty --> | ||
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With thanks to the following individuals who contributed through model, texture, and effect changes: | ||
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<!-- Remove when empty --> | ||
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And, last but certainly not least - with thanks to those that took part in constructive discussions: | ||
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<!-- Remove when empty --> |
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