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Concept
##Game Concept
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####Basic Concept There are 2 teams fighting for capture point(s) atop a tall tower. On the tower there are multiple platforms and paths to follow to go up. There are also destructible turrets that shoot at all teams.
####Player Mechanics Players can jump, sprint, and crouch. If a player falls off the tower, they will either die instantly if the fall is high or break their legs and be unable to jump or sprint.
####Weapons Every player starts with the same weapon set (basic sword and crossbow). More powerful weapons can be found at spawnpoints located around the map. You can also call in weapons you unlock (from buying them with credits earned from winning games). These weapons will arrive via airdrop, so if you are not fast enough, then the enemy will steal it. Your teammates cannot steal from you.
- Basic sword: Medium reach and damage, very basic (starter/default)
- Basic crossbow: Long range, very accurate, but not very much damage (starter/defa)
- The Reaper: Medium reach, low damage; lifesteal off of your enemies. (item drop)
- SMG: Long range, extremely fast firing, but very low damage (item drop)
- Sniper Rifle: Extremely long range, Extremely accurate, Massive damage, but difficult to aim (item drop)
- Grenade Launcher: Medium range, Very inaccurate, but massive splash damage (item drop)
####Gamemodes
- King of the Tower: Whichever team reaches the top first wins. The first person must stand there for 10 seconds in order to win.
- Blockade: Teams must carry crates from the center to the other team’s base in order to block them in. Crates of the opposite team cannot be moved or destroyed once in place.
- Conquer: Each team has a Monument. When the Monument is destroyed, the team that was controlling the Monument can no longer respawn. The team with the last survivor wins.
- Free For All: No teams; whoever has the most kills after 10 minutes wins.
- CTP: Capture the enemy president: Each team has a President that is protected by one guard (spawns with SMG and Grenade Launcher). The President is defenseless except for a Nuclear Strike Suitcase that can be used once to clear all enemies on the President’s half of the map. The game is over when the President is captured and the NSS is confiscated. If the President is killed, then the team who killed him/her loses the game.
####Maps We need a cool system to name the maps. If you have any ideas comment in the comment thread (issue #10).
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Aryan’s design: Each side has a small maze and a spawn area. The mazes are connected to a large tower that can be climbed.
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Ben’s design: Each side has a spawn connected to a circular pathway. In the middle of the circle is a large tower that can be climbed. This tower is connected to the pathway with four smaller walkways that have no walls (so you can fall off).