CD Pre Release 20190611.12
Pre-release
Pre-release
Changes:
- 3b6d1a5 Merge pull request #539 from Drigax/drigax/fix_472_nullref_regression
- 4b65484 Addressing regression introduced via #472. _getSpecialTexmap can dereference a null texMap if the material lacks a diffuse/specular/normal/specular map. Adding a null check in _getSpecialTexmap should fix this.
- 59f553a Update to published 3dsMax and Maya exporter versions.
- 58294f6 Merge pull request #538 from BabylonJS/NormalBumpSupport [ #472 ]
- 01f05f6 Update readme.md
- 86a5e75 Typo
- 630779e Fix #472 : add NormalBumpTex support
- 53969b9 Fix Merge from #530
- 25507de Merge branch 'master' of https://github.com/BabylonJS/Exporters
- 7df0e69 Fix #533 : Base Color Texture is half darker than the original
See more
- 9bb22c8 Merge pull request #530 from elpie89/max_scriptmanager_improvement
- de56c77 Merge branch 'master' into max_scriptmanager_improvement
- ced3cbd Merge pull request #528 from elpie89/fix_clean_merge_features
- 7bbeed6 Merge pull request #532 from elpie89/texture_folder_explicit
- bbabd59 Merge pull request #531 from Jaskar/master
- f5a28ec PR #531 : Part 2 - Modification for errors if wrong Github API Key // Modification of the path
- 593c0a5 resolved conflct on exportitem with multiexport button
- 3bf444f export function on max script manager adaptet to the model/texture folder specification feature
- 2480b88 Merge branch 'texture_folder_explicit' into max_scriptmanager_improvement
- b855a0c Merge branch 'master' of https://github.com/BabylonJS/Exporters
- 0f0c5cc Python script for Changelog auto-completion, retrieving datas from the Github.
- 15da8e8 max script exposition improvement
- 3eb3cd8 fix merge, clean button after last merge issues
- 305f2f2 Merge pull request #515 from elpie89/relative_file_path
- a0964c9 Merge pull request #527 from BabylonJS/fix_merge_break
- b76dffe Readd animation form related changes via db4d9b2 and 10f2e6e and 74fe4fa
- 61c69f8 Revert "Merge master, resolve conflicts"
- aa44aa5 Merge pull request #516 from elpie89/get_animation_group_by_node
- 88b37e6 Merge master, resolve conflicts
- 1e14e40 Merge branch 'master' into elpie89/get_animation_group_by_node
- a4d2d5c remove newline
- d96b9f3 fix whitespace
- 7f41179 white space fix
- 449b45a Update mesh.py (#524)
- 8bf51d5 Merge pull request #514 from jdwilder-google/dsmaterials
- 6df046b Merge pull request #507 from elpie89/luca_master
- 7986b06 is path rooted removed to custom control
- 9eca45c fix file path
- 85bcbe3 Merge pull request #513 from jdwilder-google/buildfixes
- 7604a9d Merge pull request #520 from Drigax/master
- feec63f Maya2Babylon packaging script.
- aba9723 Merge pull request #519 from Drigax/maya/fix_animation_baking_add_toggle
- 9578d2d remove package script
- e2224b7 Maya2Babtlon Version 1.3.0
- 587c394 last backslash added if need during export, to avoid manual user error when the path is written manually
- a277773 relative file path features adapted to texture folder specification
- 10f2e6e fix clean button
- 9660ef7 export gltf with texture specification
- 60e2b96 select animation group of selected node
- c9b7ca3 more secure check
- a3d46ef removed call duplication
- 74fe4fa Select Animation Group, based on selection
- 693cc3a Revert "Prevent error copying 3DS Max plugin DLLs for versions not installed."
- 8b3ca97 Revert "3DS Max plugin compile fixes for Visual Studio 2015."
- 782df54 Revert "Implement double-sided materials."
- ddc9cad Merge branch 'master' of https://github.com/BabylonJS/Exporters
- f8a8897 force export to use exporter item
- a639bbb Merge pull request #512 from Drigax/add_packaging_script
- 263b4ab Rudimentary python script to allow for quicker packaging workflow. currently retrieves dll binaries in each project build folder, and produces a .zip using the provided version number
- 4ac640d Merge pull request #511 from Drigax/Package_1.4.0
- 789c9ef include exporter version increment code change
- 98a3978 update package version, incremented minor version
- 198fd94 Implement double-sided materials.
- b97fdfd 3DS Max plugin compile fixes for Visual Studio 2015.
- 232e9c0 Prevent error copying 3DS Max plugin DLLs for versions not installed.
- e8473d0 Blender version 6.0 beta 11
- 1b20a40 Merge pull request #504 from Drigax/drigax/NonAnimatedMeshesHaveKeyframes-Fix
- 9954d92 Added bake animation toggle to Maya exporter
- 537f4ea fix null ref exception
- db4d9b2 clean button added(remove aniamtion group with no node)
- b720ffb Merge pull request #500 from Selmar/selmar_fix_nullref
- 4d68d07 Merge pull request #492 from Selmar/animation_group_export
- 10825e1 issues with autocrlf
- 343be16 fix line endings
- b4cb61d fix line endings
- 8ec7b8a exporting pysical material raise null reference exception when no texture on materail
- 328bc2e Merge pull request #499 from Drigax/drigax/update_published_exporters
- 6e545f6 update Max2Babylon to v1.3.36, Maya2Babylon to 1.2.32
- b7657d9 Merge pull request #498 from Drigax/drigax/fix_babylonMaterial_Maya_build_break
- 540d73f removed 3dsMax class and library references from shared BabylonMaterial definition
- f2037a7 fix animation group export/import
- 9b9101f Merge pull request #497 from Drigax/drigax/Update_published_bins_1.3.35
- 837ecd6 updating published build
- c082299 fix problem with frame import
- aa7be3c fix null reference exception when animgroup has no node in exported json
- 571ac8b Merge pull request #494 from Selmar/fix_export_skin
- 06ca00e Merge pull request #493 from Selmar/easy_custom_material_exporter
- 75e02e6 attempt to fix BabylonExporter.GLTFExporter.Material.cs whitespace
- a51025f attempt to fix BabylonExporter.GLTFExporter.Material.cs whitespace
- e3e3c7f fixing whitespace
- 71275d5 fixing whitespace
- f7e4dd3 fixing whitespace
- 2d7dedf Merge pull request #495 from Drigax/drigax/alphamodeblend-on-jpg-basecolor-export
- f9710b6 whitespace
- 23aa0a5 minor cleanup of base color texture file extension retrieval in function
- 86be5ac modified babylonMaterial generation to override the texture alpha mode based if the texture does not have an alpha channel
- 3c3ba8b make the exported hierarchy less lean, not sure if it would work for babylon bone exports (it relies on parentBoneIndex to be -1 to detect the root node amongst other things)
- 8a23bd3 // rename revelantNodes to relevantNodes // fix issue where invalid bone hierarchy was exported if the bones of a skin were not neatly organized
- 991b144 renamed things, comments, made it a bit easier to read
- 3602de5 fix minimal issue when there is no bones at all
- aa17d1a fixed ancestor calculation
- 3424a01 fix skin node hierarchy
- b76fa9d Merge branch 'master' of github.com:BabylonJS/Exporters into easy_custom_material_exporter
- a1a8c6f added reaonly word
- 4f040cb fioudn another way to check type of material
- d9221ab minor fix on null , to remove null ref exception
- 24aaddd Merge pull request #488 from MackeyK24/master
- 5a97253 fix project settings
- 70f1417 fix on animation group export /import ; use of orignal Animation Group classes to avoid duplication
- 146f938 Merge branch 'master' of github.com:BabylonJS/Exporters into animation_group_export
- 19eeed4 Update BabylonBone.cs
- a4fe179 Merge pull request #485 from Drigax/fix_GLTF_standard_to_metalRough_conversion
- 43c678f Animation Group exported and imported between files
- 68c9e1a Update Maya/Exporter/BabylonExporter.GLTFExporter.Material.cs
- b45ec95 Merge origin/master
- 829a8e2 Blender 6.0 beta 10
- 62e6e99 Merge pull request #486 from MackeyK24/master
- 8eca1e9 Update BabylonLight.cs
- 444a058 Update BabylonLight.cs
- f61cf12 Merge pull request #484 from Selmar/project_setup
- 5ebe298 Proposed fix for alternative to standard shader specular/gloss to metal/roughness conversion. uses material glossiness to calculate roughness based off the Babylon engine's specular power -> roughness converter
- e4cd1eb project configuration changed to default output bin/Configuration , postbuild adapted to this changement
- 50f00ef Merge pull request #481 from Selmar/unit_scale_support
- 338c5c6 Merge branch 'unit_scale_support' into custom_material_exporters
- df71d43 fix animation scale
- 476bbb6 Merge branch 'project_setup' into custom_material_exporters
- 211e0b3 Merge branch 'master' into project_setup
- 0646a77 Merge branch 'project_setup' into custom_material_exporters
- 50069fa modified bat file to use env_variable instead of absolute path
- 6ad70bd Merge pull request #483 from BabylonJS/revert-482-project_setup
- 9cd5606 Revert "project setup changed to use a bat file"
- eeaefc9 Merge pull request #482 from Selmar/project_setup
- 2ec9118 Merge branch 'unit_scale_support' into custom_material_exporters
- 809dd65 fix wrong scale multiplication
- 7de5a73 Merge branch 'unit_scale_support' into custom_material_exporters
- 195cf20 project setup changed to user a bat file
- b937e79 project configuration for unit scale factor
- d9cf9b3 different unit system support
- 0dd62fd unit scale support added
- 34b0d31 Merge branch 'unit_scale_support' into custom_material_exporters
- 8fa30cd Merge pull request #480 from jbltx/master
- 9ad1ea8 Use Autodesk standard environment variables instead of guessing drives in VS CSharp projects files.
- f46f581 Do not use C# 7.0 syntax for out variables to not break compatibility with older versions of .NET Frameworks used by 3dsMax
- 558f072 Be able to initialize the Babylon Exporter plugin without any Autodesk startup checks.
- 80b27d5 Merge pull request #479 from MackeyK24/master
- e1bff21 BabylonMesh LOD Support
- df20c64 Maya2019 (#478)
- 124008a Fix exporter for shared skeletons
- 32cd85a Merge origin/master
- 390bbac Blender 2.80 exporter, version 6.0-Beta 9
- 5901380 Merge pull request #471 from Selmar/notification_system
- b0cb459 Merge branch 'notification_system' into custom_material_exporters
- af305ca fix after merge on cosnstuctor sign
- 62cf671 add max 2019 support
- e2a35c5 Merge remote-tracking branch 'babylonjs/master' into custom_material_exporters
- d1aab9c Added max notification , to allow integration with version control software managed from other plugin
- 5679018 Blender ver 6.0-Beta 8
- 5c988b0 Update readme.md
- eae5bc1 Moved unity to its own repo
- d0ee157 texture transform fix (#461)
- 2bb8e03 Blender exporter 6.0-beta 7
- 6843fe4 Maya disallow no anim export (#458)
- dc81eaf Maya animation group same two key frames (#456)
- 4224937 Blender 6.0 for Blender 2.80
- 6b0528e Max fix direct x material export (#440) [ #405 ]
- 318f538 Update CHANGELOG.md
- 690f1a2 no support for multi material connected to other multi material (#439)
- 364630d added Selmar's multi-select export (#438)
- edf7cbf Multi-file export (#368) (#380)
- 460c271 change tag to tags (#437)
- 14d8047 Joint indices for glTF are now set to 0 instead of joint count (#435)
- fabd4bd change to joint indice values (#434)
- 9037978 ## v1.2.27 (#433)
- 379e11b fix shell material multi mat export (#431)
- fcb4958 fix glb export (#430)
- ed2dd25 fix GLTFImage uri (#426)
- f974322 add version to exporter window title bar (#425)
- 22ec45b preserve texture name. modify gltf (#421)
- fb5a923 fix texture uri (#420)
- 76f9314 Max Tom-LeFx fixes (#418)
- b31e72c Allow ambient occlusion texture coordinates and texture transforms to be respected when merged with an ORM texture (#415)
- ba84e07 Max fix texture transform standard mat (#414)
- 6dc4de8 max fix cloned textures (#411)
- b6a6530 max fix texture transform glTF export (#410)
- 16d3dc5 max fix scale factor (#408)
- 218b525 Update CHANGELOG.md
- d65ad24 max fix morph target normal export (#407)
- 7942f01 Max fix texture transform (#406)
- 9bc1400 max update dlls (#404)
- bfdedb5 export babylonbinarymeshdata file (#403)
- 6e6ee62 max fixed texture name export bug (#400)
- 783c537 3ds Max: binary babylon file format export bug fix (#399)
- 8f02cb6 Merge pull request #398 from MackeyK24/master
- a5cfe5c Babylon Toolkit - 4.0.0 Alpha 10
- 616520b Merge branch 'multi_file_export' into Selmar_custom_material_exporters
- 4075be6 fix null or empty filename serialization
- 36b64af Merge branch 'multi_file_export_fixes' into Selmar_custom_material_exporters
- b0b80ad allow changing export path with any selected item in a row
- 18534a5 wip
- 59b364a fix crash when trying to do an export with an empty file path
- 4cdde97 Merge branch 'Babylon_master' into multi_file_export
- 580b653 Fixed 3ds Max bug where export would fail if the number of max material param… (#393)
- edafb4a Merge pull request #388 from Selmar/guid_conflict_bugfix_mistake
- 3edd4e3 Merge branch 'multi_file_export' into Selmar_custom_material_exporters
- b5d776b // Clarify an existing problem with guid generation in comments
- a5e3eb3 // Added tips
- 2c479cf Merge branch 'guid_conflict_bugfix_mistake' into multi_file_export
- 89394fc fix a bug introduced with the bugfix where guids were not stored until they were requested from an object the second time (should not change anything in practice)
- 70c82d4 Merge branch 'multi_file_export' into Selmar_custom_material_exporters
- 323ca39 Merge remote-tracking branch 'BabylonJS/master' into multi_file_export
- 5ff04e8 Merge branch 'multi_file_export' into Selmar_custom_material_exporters
- 5fa7259 // auto-resizing grid view
- 0de3282 initial multi-file export working, including pivot reset
- 3c0d6dc Fix #376: uid appdata chunks were not correctly overwritten (#377)
- 5b84102 Merge branch 'guid_conflict_bug_fix' into Selmar_custom_material_exporters
- e6e15a4 whitespace
- 640b164 fix a bug where uid appdata chunks were not correctly overwritten
- b1b97ef Merge branch 'Babylon_master' into Selmar_custom_material_exporters
- db17684 max fix base color issue (#375)
- 38eabcf updated visual studio build to support release mode (#374)
- 5c2f59a rename assemblies (#373)
- 5ced336 update assemblies to 1.3.7 (#372)
- d30720f fixes normals of models with offset transform: get normals in object space and apply offset transform to get normals in local space (#370)
- 23f91f5 Material export toggle (#366)
- 542db5c Maya fix morph targets (#361)
- c3ee32f Maya exporter: toggle khr extensions (#358)
- 663ab0e fix scale (#357)
- b915f5d materials unlit and alpha test update (#356)
- 4e39f3e 3ds max texture transform (#354)
- 65b6e23 fixed bug on mergeAO export (#353)
- 1c9ca85 rename assemblies (#352)
- 17c7a64 removing old assemblies (#350)
- 1d77402 Disable light extension3ds max (#349)
- 1d58cf6 Fixed bug in KHR_lights_punctual for 3ds Max and added changelog (#345)
- 5f435f0 v1.2.23 (#342)
- ae192d7 3dsmax update light unlit exts (#338)
- 74aa452 added maya 2017 support for Maya Exporter (#337)
- 093c6be Max2Babylon - Exporter updates for textures and glb (#331)
- 217dfbe Merge pull request #330 from MackeyK24/master
- 4f9da4e Babylon Toolkit - 3.3 Beta RC4
- 6bada8a Merge branch 'Babylon_master' into Selmar_custom_material_exporters
- 1079412 Merge pull request #322 from rlouvat/dev
- dfc082f [Maya] Update version
- 614513c [Maya] Add a way to save the checkbox values of the exporter form
- 4784c35 [3DS Max] Update version
- ec92a98 [3DS Max] Add tab navigation to the exporter from
- 0eed494 [3DS Max] Update tab index in the Scene Properties window. The scale factor value is saved in the 3DS Max file.
- 8dd29a7 Merge pull request #321 from rlouvat/fix#290
- a60f114 [Maya] update version to take account of the modifications in BabylonExport.Entities
- b5590a3 Merge branch 'Babylon_master' into Selmar_custom_material_exporters
This list of changes was auto generated.