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@sebavan sebavan released this 11 Jun 22:29
3b6d1a5

Changes:

  • 3b6d1a5 Merge pull request #539 from Drigax/drigax/fix_472_nullref_regression
  • 4b65484 Addressing regression introduced via #472. _getSpecialTexmap can dereference a null texMap if the material lacks a diffuse/specular/normal/specular map. Adding a null check in _getSpecialTexmap should fix this.
  • 59f553a Update to published 3dsMax and Maya exporter versions.
  • 58294f6 Merge pull request #538 from BabylonJS/NormalBumpSupport [ #472 ]
  • 01f05f6 Update readme.md
  • 86a5e75 Typo
  • 630779e Fix #472 : add NormalBumpTex support
  • 53969b9 Fix Merge from #530
  • 25507de Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 7df0e69 Fix #533 : Base Color Texture is half darker than the original
See more
  • 9bb22c8 Merge pull request #530 from elpie89/max_scriptmanager_improvement
  • de56c77 Merge branch 'master' into max_scriptmanager_improvement
  • ced3cbd Merge pull request #528 from elpie89/fix_clean_merge_features
  • 7bbeed6 Merge pull request #532 from elpie89/texture_folder_explicit
  • bbabd59 Merge pull request #531 from Jaskar/master
  • f5a28ec PR #531 : Part 2 - Modification for errors if wrong Github API Key // Modification of the path
  • 593c0a5 resolved conflct on exportitem with multiexport button
  • 3bf444f export function on max script manager adaptet to the model/texture folder specification feature
  • 2480b88 Merge branch 'texture_folder_explicit' into max_scriptmanager_improvement
  • b855a0c Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 0f0c5cc Python script for Changelog auto-completion, retrieving datas from the Github.
  • 15da8e8 max script exposition improvement
  • 3eb3cd8 fix merge, clean button after last merge issues
  • 305f2f2 Merge pull request #515 from elpie89/relative_file_path
  • a0964c9 Merge pull request #527 from BabylonJS/fix_merge_break
  • b76dffe Readd animation form related changes via db4d9b2 and 10f2e6e and 74fe4fa
  • 61c69f8 Revert "Merge master, resolve conflicts"
  • aa44aa5 Merge pull request #516 from elpie89/get_animation_group_by_node
  • 88b37e6 Merge master, resolve conflicts
  • 1e14e40 Merge branch 'master' into elpie89/get_animation_group_by_node
  • a4d2d5c remove newline
  • d96b9f3 fix whitespace
  • 7f41179 white space fix
  • 449b45a Update mesh.py (#524)
  • 8bf51d5 Merge pull request #514 from jdwilder-google/dsmaterials
  • 6df046b Merge pull request #507 from elpie89/luca_master
  • 7986b06 is path rooted removed to custom control
  • 9eca45c fix file path
  • 85bcbe3 Merge pull request #513 from jdwilder-google/buildfixes
  • 7604a9d Merge pull request #520 from Drigax/master
  • feec63f Maya2Babylon packaging script.
  • aba9723 Merge pull request #519 from Drigax/maya/fix_animation_baking_add_toggle
  • 9578d2d remove package script
  • e2224b7 Maya2Babtlon Version 1.3.0
  • 587c394 last backslash added if need during export, to avoid manual user error when the path is written manually
  • a277773 relative file path features adapted to texture folder specification
  • 10f2e6e fix clean button
  • 9660ef7 export gltf with texture specification
  • 60e2b96 select animation group of selected node
  • c9b7ca3 more secure check
  • a3d46ef removed call duplication
  • 74fe4fa Select Animation Group, based on selection
  • 693cc3a Revert "Prevent error copying 3DS Max plugin DLLs for versions not installed."
  • 8b3ca97 Revert "3DS Max plugin compile fixes for Visual Studio 2015."
  • 782df54 Revert "Implement double-sided materials."
  • ddc9cad Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • f8a8897 force export to use exporter item
  • a639bbb Merge pull request #512 from Drigax/add_packaging_script
  • 263b4ab Rudimentary python script to allow for quicker packaging workflow. currently retrieves dll binaries in each project build folder, and produces a .zip using the provided version number
  • 4ac640d Merge pull request #511 from Drigax/Package_1.4.0
  • 789c9ef include exporter version increment code change
  • 98a3978 update package version, incremented minor version
  • 198fd94 Implement double-sided materials.
  • b97fdfd 3DS Max plugin compile fixes for Visual Studio 2015.
  • 232e9c0 Prevent error copying 3DS Max plugin DLLs for versions not installed.
  • e8473d0 Blender version 6.0 beta 11
  • 1b20a40 Merge pull request #504 from Drigax/drigax/NonAnimatedMeshesHaveKeyframes-Fix
  • 9954d92 Added bake animation toggle to Maya exporter
  • 537f4ea fix null ref exception
  • db4d9b2 clean button added(remove aniamtion group with no node)
  • b720ffb Merge pull request #500 from Selmar/selmar_fix_nullref
  • 4d68d07 Merge pull request #492 from Selmar/animation_group_export
  • 10825e1 issues with autocrlf
  • 343be16 fix line endings
  • b4cb61d fix line endings
  • 8ec7b8a exporting pysical material raise null reference exception when no texture on materail
  • 328bc2e Merge pull request #499 from Drigax/drigax/update_published_exporters
  • 6e545f6 update Max2Babylon to v1.3.36, Maya2Babylon to 1.2.32
  • b7657d9 Merge pull request #498 from Drigax/drigax/fix_babylonMaterial_Maya_build_break
  • 540d73f removed 3dsMax class and library references from shared BabylonMaterial definition
  • f2037a7 fix animation group export/import
  • 9b9101f Merge pull request #497 from Drigax/drigax/Update_published_bins_1.3.35
  • 837ecd6 updating published build
  • c082299 fix problem with frame import
  • aa7be3c fix null reference exception when animgroup has no node in exported json
  • 571ac8b Merge pull request #494 from Selmar/fix_export_skin
  • 06ca00e Merge pull request #493 from Selmar/easy_custom_material_exporter
  • 75e02e6 attempt to fix BabylonExporter.GLTFExporter.Material.cs whitespace
  • a51025f attempt to fix BabylonExporter.GLTFExporter.Material.cs whitespace
  • e3e3c7f fixing whitespace
  • 71275d5 fixing whitespace
  • f7e4dd3 fixing whitespace
  • 2d7dedf Merge pull request #495 from Drigax/drigax/alphamodeblend-on-jpg-basecolor-export
  • f9710b6 whitespace
  • 23aa0a5 minor cleanup of base color texture file extension retrieval in function
  • 86be5ac modified babylonMaterial generation to override the texture alpha mode based if the texture does not have an alpha channel
  • 3c3ba8b make the exported hierarchy less lean, not sure if it would work for babylon bone exports (it relies on parentBoneIndex to be -1 to detect the root node amongst other things)
  • 8a23bd3 // rename revelantNodes to relevantNodes // fix issue where invalid bone hierarchy was exported if the bones of a skin were not neatly organized
  • 991b144 renamed things, comments, made it a bit easier to read
  • 3602de5 fix minimal issue when there is no bones at all
  • aa17d1a fixed ancestor calculation
  • 3424a01 fix skin node hierarchy
  • b76fa9d Merge branch 'master' of github.com:BabylonJS/Exporters into easy_custom_material_exporter
  • a1a8c6f added reaonly word
  • 4f040cb fioudn another way to check type of material
  • d9221ab minor fix on null , to remove null ref exception
  • 24aaddd Merge pull request #488 from MackeyK24/master
  • 5a97253 fix project settings
  • 70f1417 fix on animation group export /import ; use of orignal Animation Group classes to avoid duplication
  • 146f938 Merge branch 'master' of github.com:BabylonJS/Exporters into animation_group_export
  • 19eeed4 Update BabylonBone.cs
  • a4fe179 Merge pull request #485 from Drigax/fix_GLTF_standard_to_metalRough_conversion
  • 43c678f Animation Group exported and imported between files
  • 68c9e1a Update Maya/Exporter/BabylonExporter.GLTFExporter.Material.cs
  • b45ec95 Merge origin/master
  • 829a8e2 Blender 6.0 beta 10
  • 62e6e99 Merge pull request #486 from MackeyK24/master
  • 8eca1e9 Update BabylonLight.cs
  • 444a058 Update BabylonLight.cs
  • f61cf12 Merge pull request #484 from Selmar/project_setup
  • 5ebe298 Proposed fix for alternative to standard shader specular/gloss to metal/roughness conversion. uses material glossiness to calculate roughness based off the Babylon engine's specular power -> roughness converter
  • e4cd1eb project configuration changed to default output bin/Configuration , postbuild adapted to this changement
  • 50f00ef Merge pull request #481 from Selmar/unit_scale_support
  • 338c5c6 Merge branch 'unit_scale_support' into custom_material_exporters
  • df71d43 fix animation scale
  • 476bbb6 Merge branch 'project_setup' into custom_material_exporters
  • 211e0b3 Merge branch 'master' into project_setup
  • 0646a77 Merge branch 'project_setup' into custom_material_exporters
  • 50069fa modified bat file to use env_variable instead of absolute path
  • 6ad70bd Merge pull request #483 from BabylonJS/revert-482-project_setup
  • 9cd5606 Revert "project setup changed to use a bat file"
  • eeaefc9 Merge pull request #482 from Selmar/project_setup
  • 2ec9118 Merge branch 'unit_scale_support' into custom_material_exporters
  • 809dd65 fix wrong scale multiplication
  • 7de5a73 Merge branch 'unit_scale_support' into custom_material_exporters
  • 195cf20 project setup changed to user a bat file
  • b937e79 project configuration for unit scale factor
  • d9cf9b3 different unit system support
  • 0dd62fd unit scale support added
  • 34b0d31 Merge branch 'unit_scale_support' into custom_material_exporters
  • 8fa30cd Merge pull request #480 from jbltx/master
  • 9ad1ea8 Use Autodesk standard environment variables instead of guessing drives in VS CSharp projects files.
  • f46f581 Do not use C# 7.0 syntax for out variables to not break compatibility with older versions of .NET Frameworks used by 3dsMax
  • 558f072 Be able to initialize the Babylon Exporter plugin without any Autodesk startup checks.
  • 80b27d5 Merge pull request #479 from MackeyK24/master
  • e1bff21 BabylonMesh LOD Support
  • df20c64 Maya2019 (#478)
  • 124008a Fix exporter for shared skeletons
  • 32cd85a Merge origin/master
  • 390bbac Blender 2.80 exporter, version 6.0-Beta 9
  • 5901380 Merge pull request #471 from Selmar/notification_system
  • b0cb459 Merge branch 'notification_system' into custom_material_exporters
  • af305ca fix after merge on cosnstuctor sign
  • 62cf671 add max 2019 support
  • e2a35c5 Merge remote-tracking branch 'babylonjs/master' into custom_material_exporters
  • d1aab9c Added max notification , to allow integration with version control software managed from other plugin
  • 5679018 Blender ver 6.0-Beta 8
  • 5c988b0 Update readme.md
  • eae5bc1 Moved unity to its own repo
  • d0ee157 texture transform fix (#461)
  • 2bb8e03 Blender exporter 6.0-beta 7
  • 6843fe4 Maya disallow no anim export (#458)
  • dc81eaf Maya animation group same two key frames (#456)
  • 4224937 Blender 6.0 for Blender 2.80
  • 6b0528e Max fix direct x material export (#440) [ #405 ]
  • 318f538 Update CHANGELOG.md
  • 690f1a2 no support for multi material connected to other multi material (#439)
  • 364630d added Selmar's multi-select export (#438)
  • edf7cbf Multi-file export (#368) (#380)
  • 460c271 change tag to tags (#437)
  • 14d8047 Joint indices for glTF are now set to 0 instead of joint count (#435)
  • fabd4bd change to joint indice values (#434)
  • 9037978 ## v1.2.27 (#433)
  • 379e11b fix shell material multi mat export (#431)
  • fcb4958 fix glb export (#430)
  • ed2dd25 fix GLTFImage uri (#426)
  • f974322 add version to exporter window title bar (#425)
  • 22ec45b preserve texture name. modify gltf (#421)
  • fb5a923 fix texture uri (#420)
  • 76f9314 Max Tom-LeFx fixes (#418)
  • b31e72c Allow ambient occlusion texture coordinates and texture transforms to be respected when merged with an ORM texture (#415)
  • ba84e07 Max fix texture transform standard mat (#414)
  • 6dc4de8 max fix cloned textures (#411)
  • b6a6530 max fix texture transform glTF export (#410)
  • 16d3dc5 max fix scale factor (#408)
  • 218b525 Update CHANGELOG.md
  • d65ad24 max fix morph target normal export (#407)
  • 7942f01 Max fix texture transform (#406)
  • 9bc1400 max update dlls (#404)
  • bfdedb5 export babylonbinarymeshdata file (#403)
  • 6e6ee62 max fixed texture name export bug (#400)
  • 783c537 3ds Max: binary babylon file format export bug fix (#399)
  • 8f02cb6 Merge pull request #398 from MackeyK24/master
  • a5cfe5c Babylon Toolkit - 4.0.0 Alpha 10
  • 616520b Merge branch 'multi_file_export' into Selmar_custom_material_exporters
  • 4075be6 fix null or empty filename serialization
  • 36b64af Merge branch 'multi_file_export_fixes' into Selmar_custom_material_exporters
  • b0b80ad allow changing export path with any selected item in a row
  • 18534a5 wip
  • 59b364a fix crash when trying to do an export with an empty file path
  • 4cdde97 Merge branch 'Babylon_master' into multi_file_export
  • 580b653 Fixed 3ds Max bug where export would fail if the number of max material param… (#393)
  • edafb4a Merge pull request #388 from Selmar/guid_conflict_bugfix_mistake
  • 3edd4e3 Merge branch 'multi_file_export' into Selmar_custom_material_exporters
  • b5d776b // Clarify an existing problem with guid generation in comments
  • a5e3eb3 // Added tips
  • 2c479cf Merge branch 'guid_conflict_bugfix_mistake' into multi_file_export
  • 89394fc fix a bug introduced with the bugfix where guids were not stored until they were requested from an object the second time (should not change anything in practice)
  • 70c82d4 Merge branch 'multi_file_export' into Selmar_custom_material_exporters
  • 323ca39 Merge remote-tracking branch 'BabylonJS/master' into multi_file_export
  • 5ff04e8 Merge branch 'multi_file_export' into Selmar_custom_material_exporters
  • 5fa7259 // auto-resizing grid view
  • 0de3282 initial multi-file export working, including pivot reset
  • 3c0d6dc Fix #376: uid appdata chunks were not correctly overwritten (#377)
  • 5b84102 Merge branch 'guid_conflict_bug_fix' into Selmar_custom_material_exporters
  • e6e15a4 whitespace
  • 640b164 fix a bug where uid appdata chunks were not correctly overwritten
  • b1b97ef Merge branch 'Babylon_master' into Selmar_custom_material_exporters
  • db17684 max fix base color issue (#375)
  • 38eabcf updated visual studio build to support release mode (#374)
  • 5c2f59a rename assemblies (#373)
  • 5ced336 update assemblies to 1.3.7 (#372)
  • d30720f fixes normals of models with offset transform: get normals in object space and apply offset transform to get normals in local space (#370)
  • 23f91f5 Material export toggle (#366)
  • 542db5c Maya fix morph targets (#361)
  • c3ee32f Maya exporter: toggle khr extensions (#358)
  • 663ab0e fix scale (#357)
  • b915f5d materials unlit and alpha test update (#356)
  • 4e39f3e 3ds max texture transform (#354)
  • 65b6e23 fixed bug on mergeAO export (#353)
  • 1c9ca85 rename assemblies (#352)
  • 17c7a64 removing old assemblies (#350)
  • 1d77402 Disable light extension3ds max (#349)
  • 1d58cf6 Fixed bug in KHR_lights_punctual for 3ds Max and added changelog (#345)
  • 5f435f0 v1.2.23 (#342)
  • ae192d7 3dsmax update light unlit exts (#338)
  • 74aa452 added maya 2017 support for Maya Exporter (#337)
  • 093c6be Max2Babylon - Exporter updates for textures and glb (#331)
  • 217dfbe Merge pull request #330 from MackeyK24/master
  • 4f9da4e Babylon Toolkit - 3.3 Beta RC4
  • 6bada8a Merge branch 'Babylon_master' into Selmar_custom_material_exporters
  • 1079412 Merge pull request #322 from rlouvat/dev
  • dfc082f [Maya] Update version
  • 614513c [Maya] Add a way to save the checkbox values of the exporter form
  • 4784c35 [3DS Max] Update version
  • ec92a98 [3DS Max] Add tab navigation to the exporter from
  • 0eed494 [3DS Max] Update tab index in the Scene Properties window. The scale factor value is saved in the 3DS Max file.
  • 8dd29a7 Merge pull request #321 from rlouvat/fix#290
  • a60f114 [Maya] update version to take account of the modifications in BabylonExport.Entities
  • b5590a3 Merge branch 'Babylon_master' into Selmar_custom_material_exporters

This list of changes was auto generated.