-
Notifications
You must be signed in to change notification settings - Fork 85
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Renamed README.MacOSX to README.macOS and completely rewrote the file…
… with more concise and up-to-date information.
- Loading branch information
Showing
4 changed files
with
91 additions
and
141 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,86 @@ | ||
BZFlag README for macOS | ||
======================= | ||
|
||
BZFlag is supported on macOS 10.13 (High Sierra) and later, and official builds | ||
are available for both Intel (x86_64) and Apple Silicon (arm64) processors. | ||
BZFlag may be installed by downloading an official build from the BZFlag web | ||
site (https://www.bzflag.org/downloads), expanding the archive (if necessary), | ||
and moving the game to the Applications folder. Please note that the official | ||
builds are not currently being signed or notarized by Apple, so on the first | ||
launch you must bypass Gatekeeper using the contextual menu by right-clicking, | ||
two-finger-clicking, or control-clicking on the application, selecting "Open," | ||
and confirming when prompted. | ||
|
||
BZFlag is also available as a Homebrew cask using the following command (please | ||
note the --no-quarantine flag to bypass Gatekeeper for the reason stated above): | ||
|
||
brew install --cask --no-quarantine bzflag | ||
|
||
The BZFlag macOS application package also contains the BZFlag server (bzfs), | ||
the text-based client (bzadmin), server plugins, and various other tools. You | ||
may access these additional components using a terminal application or by using | ||
the contextual menu in the Finder (as described above) to explore the | ||
application package contents. | ||
|
||
By default, the BZFlag configuration directory on macOS is located at the | ||
following path (note that the ~/Library directory is hidden by default, but you | ||
can open it using the command-shift-g key combination): | ||
|
||
~/Library/Application Support/BZFlag | ||
|
||
When using a MacBook which has a camera notch in the display, you may also want | ||
to enable the option "Scale to fit below built-in camera" in the "Get Info" | ||
panel for the application to avoid a portion of the game window being obscured | ||
while in fullscreen mode. | ||
|
||
Building from Source | ||
-------------------- | ||
|
||
To build BZFlag from source code on macOS, you will first need to acquire the | ||
source code from the GitHub repository (https://github.com/BZFlag-Dev/bzflag) | ||
and install Xcode. You will also need to acquire our three library dependencies, | ||
SDL2, GLEW, and c-ares. The recommended method for acquiring these dependencies | ||
is to use our provided dependencies package, which can be accessed from the | ||
GitHub repository (https://github.com/BZFlag-Dev/bzflag-dependencies). Look for | ||
a release package for the BZFlag version you are building, or you may download | ||
the dependencies source package and build them using the following command: | ||
|
||
./buildmacOS.sh | ||
|
||
You should now have a directory named "dependencies" which you should copy to | ||
the root of the main BZFlag source code directory so it is available while | ||
building. | ||
|
||
Alternatively, the required dependencies may be installed at the system level | ||
using autotools or may be installed via Homebrew. Keep in mind that either of | ||
these these latter two options may cause a deployment target mismatch. | ||
|
||
The Xcode project file is located within the Xcode/ directory. Upon opening the | ||
project, please ensure that your desired scheme (usually "BZFlag") is activated | ||
at the top of the screen (you may also select "bzfs," "bzadmin," etc.). Please | ||
note that a debug build is configured by default. A release build may be | ||
configured by clicking the "BZFlag" scheme button at the top of the screen, | ||
selecting "Edit Scheme..." at the bottom of the pop-up menu, selecting the "Run" | ||
phase in the left sidebar, selecting the "Info" tab, and setting the desired | ||
build configuration. To compile BZFlag for a different architecture, in the | ||
project build settings set "Build Active Architecture Only" to "No" and manually | ||
set "Architectures" to the target architecture name ("x86_64" or "arm64"). | ||
|
||
You may also build BZFlag from source code using the standard autotools build | ||
process, but please keep in mind that this method on macOS receives less | ||
maintenance effort than building with Xcode. To build via autotools, use the | ||
following commands: | ||
|
||
./autogen.sh | ||
./configure | ||
make | ||
|
||
Issues | ||
------ | ||
|
||
Due to diminishing support for OpenGL-based graphics on macOS, please note that | ||
occasional graphical issues have been known to arise. Updating to the latest | ||
macOS version has been known to improve graphics driver support in some cases. | ||
Our goal is to fix or mitigate any reported issues (graphical or otherwise) to | ||
the best of our ability. Please submit any bug reports or comments to the issue | ||
tracker on our GitHub page (https://github.com/BZFlag-Dev/bzflag/issues). |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters