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# PrisonLabor | ||
Prison Labor mod for "RimWorld" game | ||
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## Version 0.3b | ||
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## Description | ||
This mod force prisoners to work if Prisoner Interaction is set to "Work". | ||
Prisoner must be fed, and rested, or he(she) will refuse to work. Currently prisoners can only cook, mine, cut plants, craft, haul, and clean. | ||
Attention! He can run away if he mine a way out. | ||
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Prisoners need to be watched by wardens, or they will get lazy. | ||
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This is early alpha version, and it can be buggy. | ||
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## Compatibility | ||
Works with mods that add Jobs of type cook/mine/craft/haul/clean like Quarry, or Haulers Can Haul To Blueprints | ||
Works with saves. You can enable, re-enable, disable this mod to all saves. (However disabling mod can throw errors, but they just saying they can't find tutorials, no harm) | ||
No collisions with other mods detected yet. Only mods that changes thinking of humanlike should be considered (Humanlike_PostDuty handle). | ||
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## To-do list | ||
* Make prisoner laziness appear on "Needs" tab | ||
* Add translations | ||
* Customize mod to satisfy every user. | ||
* Add control time of work etc. | ||
* Change way of getting food by prisoner (currently RimWorld mechanics forcing prisoner to get to bed and wait for warden unless he is very very hungry) | ||
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## To make prisoners work you must meet these conditions | ||
* Prisoner is safe, and don't need medical assistance. | ||
* Prisoner don't need to recover from injury/sickness in bed. | ||
* Prisoner can't escape. | ||
* Prisoner can reach work (best way to do that is leaving open doors to work area). | ||
* Prisoner is fed, and rested. | ||
* Prisoner interaction is set to "Work" (no "Chat and Recruit", or "Friendly Chat"). | ||
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## Translations | ||
Please contact me if you want help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance! | ||
Also I would gladly hear about misspellings or grammar mistakes in English version. |