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Aviuz authored Jul 12, 2017
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# PrisonLabor
Prison Labor mod for "RimWorld" game

## Version 0.3b

## Description
This mod force prisoners to work if Prisoner Interaction is set to "Work".
Prisoner must be fed, and rested, or he(she) will refuse to work. Currently prisoners can only cook, mine, cut plants, craft, haul, and clean.
Attention! He can run away if he mine a way out.

Prisoners need to be watched by wardens, or they will get lazy.

This is early alpha version, and it can be buggy.

## Compatibility
Works with mods that add Jobs of type cook/mine/craft/haul/clean like Quarry, or Haulers Can Haul To Blueprints
Works with saves. You can enable, re-enable, disable this mod to all saves. (However disabling mod can throw errors, but they just saying they can't find tutorials, no harm)
No collisions with other mods detected yet. Only mods that changes thinking of humanlike should be considered (Humanlike_PostDuty handle).

## To-do list
* Make prisoner laziness appear on "Needs" tab
* Add translations
* Customize mod to satisfy every user.
* Add control time of work etc.
* Change way of getting food by prisoner (currently RimWorld mechanics forcing prisoner to get to bed and wait for warden unless he is very very hungry)

## To make prisoners work you must meet these conditions
* Prisoner is safe, and don't need medical assistance.
* Prisoner don't need to recover from injury/sickness in bed.
* Prisoner can't escape.
* Prisoner can reach work (best way to do that is leaving open doors to work area).
* Prisoner is fed, and rested.
* Prisoner interaction is set to "Work" (no "Chat and Recruit", or "Friendly Chat").

## Translations
Please contact me if you want help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.

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