Skip to content

Commit

Permalink
1.1.11 (#207)
Browse files Browse the repository at this point in the history
* release candidate

* cleaning up

* 1.2 version up

Co-authored-by: Hazzer <[email protected]>
  • Loading branch information
Hazzer and Hazzer authored Aug 2, 2020
1 parent f2522c5 commit 810daa9
Show file tree
Hide file tree
Showing 8 changed files with 18 additions and 5 deletions.
Binary file added 1.2/Assemblies/PrisonLabor.dll
Binary file not shown.
3 changes: 2 additions & 1 deletion About/About.xml
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
<supportedVersions>
<li>1.0</li>
<li>1.1</li>
<li>1.2</li>
</supportedVersions>
<packageId>avius.prisonlabor</packageId>
<loadAfter>
Expand All @@ -19,7 +20,7 @@
</li>
</modDependencies>

<description>Version 1.1.10
<description>Version 1.1.11

This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist:
- Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
Expand Down
4 changes: 4 additions & 0 deletions LoadFolders.xml
Original file line number Diff line number Diff line change
Expand Up @@ -6,4 +6,8 @@
<v1.1>
<li>/</li>
</v1.1>
<v1.2>
<li>/</li>
<li>1.2</li>
</v1.2>
</loadFolders>
4 changes: 4 additions & 0 deletions MakeRelease.bat
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,10 @@ xcopy "Textures\*.*" "%target_directory%\Textures" /e
mkdir "%target_directory%\1.0"
xcopy "1.0\*.*" "%target_directory%\1.0" /e

:: 1.2
mkdir "%target_directory%\1.2"
xcopy "1.2\*.*" "%target_directory%\1.2" /e

:: LoadFolders.xml
copy "LoadFolders.xml" "%target_directory%\LoadFolders.xml"

Expand Down
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
</p>
<p align="center">
<a href="https://github.com/Aviuz/PrisonLabor/releases">
<img src="https://img.shields.io/badge/version-1.1.10-orange.svg?style=flat" alt="v1.1.10" />
<img src="https://img.shields.io/badge/version-1.1.11-orange.svg?style=flat" alt="v1.1.11" />
</a>
</p>

Expand Down
3 changes: 2 additions & 1 deletion Source/Core/Meta/Version.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ public enum Version
v1_1_7,
v1_1_8,
v1_1_9,
v1_1_10
v1_1_10,
v1_1_11
}
}
4 changes: 2 additions & 2 deletions Source/Core/Meta/VersionUtility.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ namespace PrisonLabor.Core.Meta
{
class VersionUtility
{
public const Version versionNumber = Version.v1_1_10;
public const string versionString = "1.1.10";
public const Version versionNumber = Version.v1_1_11;
public const string versionString = "1.1.11";

public static Version VersionOfSaveFile { get; set; }

Expand Down
3 changes: 3 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,7 @@
Changelog:
1.1.11
- Another fixes for roof construction. Prisoners should not stuct in roof is outside their reach
- Preparation to 1.2 rimworld version
1.1.10
- Fixes for construction job. Repairing, hauling resources to frame and blueprint, building frame, smoothing wall and floor should now work correctly.
- Fix for disappearing work tab. Request from Simple slavery mod author. Simple slavery finally compatible?
Expand Down

0 comments on commit 810daa9

Please sign in to comment.