Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

test failing in hydra mode #2162

Draft
wants to merge 1 commit into
base: master
Choose a base branch
from
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions testsuite/test_0000.1/README
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
Test failing in hydra mode

136 changes: 136 additions & 0 deletions testsuite/test_0000.1/data/scene.usda
Original file line number Diff line number Diff line change
@@ -0,0 +1,136 @@
#usda 1.0
(
defaultPrim = "grid1"
endTimeCode = 1
framesPerSecond = 24
metersPerUnit = 1
startTimeCode = 1
timeCodesPerSecond = 24
upAxis = "Y"
)

def Sphere "sphere1"
{
double radius = 1
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 1.3, 0, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}

def Xform "grid1" (
kind = "component"
)
{
matrix4d xformOp:transform:xform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )
uniform token[] xformOpOrder = ["xformOp:transform:xform"]

def Mesh "mesh_0"
{
float3[] extent = [(-5, 0, -5), (5, 0, 5)]
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
int[] faceVertexIndices = [0, 1, 11, 10, 1, 2, 12, 11, 2, 3, 13, 12, 3, 4, 14, 13, 4, 5, 15, 14, 5, 6, 16, 15, 6, 7, 17, 16, 7, 8, 18, 17, 8, 9, 19, 18, 10, 11, 21, 20, 11, 12, 22, 21, 12, 13, 23, 22, 13, 14, 24, 23, 14, 15, 25, 24, 15, 16, 26, 25, 16, 17, 27, 26, 17, 18, 28, 27, 18, 19, 29, 28, 20, 21, 31, 30, 21, 22, 32, 31, 22, 23, 33, 32, 23, 24, 34, 33, 24, 25, 35, 34, 25, 26, 36, 35, 26, 27, 37, 36, 27, 28, 38, 37, 28, 29, 39, 38, 30, 31, 41, 40, 31, 32, 42, 41, 32, 33, 43, 42, 33, 34, 44, 43, 34, 35, 45, 44, 35, 36, 46, 45, 36, 37, 47, 46, 37, 38, 48, 47, 38, 39, 49, 48, 40, 41, 51, 50, 41, 42, 52, 51, 42, 43, 53, 52, 43, 44, 54, 53, 44, 45, 55, 54, 45, 46, 56, 55, 46, 47, 57, 56, 47, 48, 58, 57, 48, 49, 59, 58, 50, 51, 61, 60, 51, 52, 62, 61, 52, 53, 63, 62, 53, 54, 64, 63, 54, 55, 65, 64, 55, 56, 66, 65, 56, 57, 67, 66, 57, 58, 68, 67, 58, 59, 69, 68, 60, 61, 71, 70, 61, 62, 72, 71, 62, 63, 73, 72, 63, 64, 74, 73, 64, 65, 75, 74, 65, 66, 76, 75, 66, 67, 77, 76, 67, 68, 78, 77, 68, 69, 79, 78, 70, 71, 81, 80, 71, 72, 82, 81, 72, 73, 83, 82, 73, 74, 84, 83, 74, 75, 85, 84, 75, 76, 86, 85, 76, 77, 87, 86, 77, 78, 88, 87, 78, 79, 89, 88, 80, 81, 91, 90, 81, 82, 92, 91, 82, 83, 93, 92, 83, 84, 94, 93, 84, 85, 95, 94, 85, 86, 96, 95, 86, 87, 97, 96, 87, 88, 98, 97, 88, 89, 99, 98]
uniform token orientation = "leftHanded"
point3f[] points = [(-5, 0, -5), (-3.8888888, 0, -5), (-2.7777777, 0, -5), (-1.6666665, 0, -5), (-0.55555534, 0, -5), (0.5555558, 0, -5), (1.666667, 0, -5), (2.7777781, 0, -5), (3.8888893, 0, -5), (5, 0, -5), (-5, 0, -3.8888888), (-3.8888888, 0, -3.8888888), (-2.7777777, 0, -3.8888888), (-1.6666665, 0, -3.8888888), (-0.55555534, 0, -3.8888888), (0.5555558, 0, -3.8888888), (1.666667, 0, -3.8888888), (2.7777781, 0, -3.8888888), (3.8888893, 0, -3.8888888), (5, 0, -3.8888888), (-5, 0, -2.7777777), (-3.8888888, 0, -2.7777777), (-2.7777777, 0, -2.7777777), (-1.6666665, 0, -2.7777777), (-0.55555534, 0, -2.7777777), (0.5555558, 0, -2.7777777), (1.666667, 0, -2.7777777), (2.7777781, 0, -2.7777777), (3.8888893, 0, -2.7777777), (5, 0, -2.7777777), (-5, 0, -1.6666665), (-3.8888888, 0, -1.6666665), (-2.7777777, 0, -1.6666665), (-1.6666665, 0, -1.6666665), (-0.55555534, 0, -1.6666665), (0.5555558, 0, -1.6666665), (1.666667, 0, -1.6666665), (2.7777781, 0, -1.6666665), (3.8888893, 0, -1.6666665), (5, 0, -1.6666665), (-5, 0, -0.55555534), (-3.8888888, 0, -0.55555534), (-2.7777777, 0, -0.55555534), (-1.6666665, 0, -0.55555534), (-0.55555534, 0, -0.55555534), (0.5555558, 0, -0.55555534), (1.666667, 0, -0.55555534), (2.7777781, 0, -0.55555534), (3.8888893, 0, -0.55555534), (5, 0, -0.55555534), (-5, 0, 0.5555558), (-3.8888888, 0, 0.5555558), (-2.7777777, 0, 0.5555558), (-1.6666665, 0, 0.5555558), (-0.55555534, 0, 0.5555558), (0.5555558, 0, 0.5555558), (1.666667, 0, 0.5555558), (2.7777781, 0, 0.5555558), (3.8888893, 0, 0.5555558), (5, 0, 0.5555558), (-5, 0, 1.666667), (-3.8888888, 0, 1.666667), (-2.7777777, 0, 1.666667), (-1.6666665, 0, 1.666667), (-0.55555534, 0, 1.666667), (0.5555558, 0, 1.666667), (1.666667, 0, 1.666667), (2.7777781, 0, 1.666667), (3.8888893, 0, 1.666667), (5, 0, 1.666667), (-5, 0, 2.7777781), (-3.8888888, 0, 2.7777781), (-2.7777777, 0, 2.7777781), (-1.6666665, 0, 2.7777781), (-0.55555534, 0, 2.7777781), (0.5555558, 0, 2.7777781), (1.666667, 0, 2.7777781), (2.7777781, 0, 2.7777781), (3.8888893, 0, 2.7777781), (5, 0, 2.7777781), (-5, 0, 3.8888893), (-3.8888888, 0, 3.8888893), (-2.7777777, 0, 3.8888893), (-1.6666665, 0, 3.8888893), (-0.55555534, 0, 3.8888893), (0.5555558, 0, 3.8888893), (1.666667, 0, 3.8888893), (2.7777781, 0, 3.8888893), (3.8888893, 0, 3.8888893), (5, 0, 3.8888893), (-5, 0, 5), (-3.8888888, 0, 5), (-2.7777777, 0, 5), (-1.6666665, 0, 5), (-0.55555534, 0, 5), (0.5555558, 0, 5), (1.666667, 0, 5), (2.7777781, 0, 5), (3.8888893, 0, 5), (5, 0, 5)] (
interpolation = "vertex"
)
uniform token subdivisionScheme = "none"
}
}

def Xform "lights"
{
def DomeLight "domelight1"
{
color3f inputs:color = (1, 1, 1)
float inputs:diffuse = 1
bool inputs:enableColorTemperature = 0
float inputs:exposure = 0
rel inputs:filters = None
float inputs:intensity = 1
bool inputs:normalize = 0
rel inputs:portals = None
float inputs:specular = 1
asset inputs:texture:file = @@
token inputs:texture:format = "automatic"
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
}

def Xform "cameras"
{
def Camera "camera1"
{
float2 clippingRange = (1, 1000000)
float focalLength = 50
float focusDistance = 5
float fStop = 0
float horizontalAperture = 20.955
float horizontalApertureOffset = 0
token projection = "perspective"
double shutter:close = 0.25
double shutter:open = -0.25
float verticalAperture = 15.2908
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (0.9514633454010166, 5.551115123125784e-17, -0.3077620872659687, 0), (-0.13241210016549554, 0.9027137050711844, -0.4093592583616711, 0), (0.2778210540763038, 0.43024175375787804, 0.8588990017663758, 0), (5.363992736785748, 8.47881619685509, 17.19747719054302, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
}

def Scope "Render"
{
def RenderSettings "rendersettings1"
{
custom int arnold:global:AA_samples = 2
custom int arnold:global:GI_diffuse_depth = 1
custom int arnold:global:GI_diffuse_samples = 3
custom int arnold:global:GI_specular_depth = 0

token aspectRatioConformPolicy = "expandAperture"
rel camera = </cameras/camera1>
int2 resolution = (160, 120)
rel products = </Render/Products/renderproduct1>
}
def Scope "Products"
{
def Scope "Vars"
{
def RenderVar "rendervar1"
{
uniform token dataType = "color4f"
custom string driver:parameters:aov:channel_prefix = ""
custom int driver:parameters:aov:clearValue = 0
custom token driver:parameters:aov:format = "float4"
custom bool driver:parameters:aov:multiSampled = 0
custom string driver:parameters:aov:name = "beauty"
uniform string sourceName = "RGBA"
uniform token sourceType = "raw"
}

def RenderVar "rendervar2"
{
custom string arnold:filter = "gaussian_filter"
custom float arnold:width = 12
uniform token dataType = "color4f"
custom string driver:parameters:aov:channel_prefix = ""
custom int driver:parameters:aov:clearValue = 0
custom token driver:parameters:aov:format = "color4f"
custom bool driver:parameters:aov:multiSampled = 0
custom string driver:parameters:aov:name = "beauty_filtered"
uniform string sourceName = "RGBA"
uniform token sourceType = "raw"
}
}
def RenderProduct "renderproduct1"
{
rel orderedVars = [
</Render/Products/Vars/rendervar1>,
</Render/Products/Vars/rendervar2>,
]
token productName = "testrender.tif"
token productType = "raster"
}

}
}


10 changes: 10 additions & 0 deletions testsuite/test_0000.1/data/test.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#include <ai.h>

#include <cstdlib>
int main(int argc, char **argv)
{
if (std::getenv("PROCEDURAL_USE_HYDRA")!=nullptr) {
return 1;
}
return 0;
}