Australis-0
released this
14 Feb 18:06
·
8 commits
to main
since this release
Major release! Pop systems have been added, along with a total overhaul of goods, buildings, budgets, optimization and more.
The installation process is likely broken at the moment. We recommend manually installing Cairo Graphics and node_modules.
Patch Notes
Budget
- Added ability to levy custom taxes
- Added ability to tax sales and income by class
- Added itemized budget breakdown to UI
Buildings
- Added job market mechanic to buildings where buildings post job offers
- Buildings now earn money selling goods to market
- Buildings now spend money buying goods and paying wages to employees
- Completely overhauled and revamped buildings
- Stockpiles for buildings are now a thing
Goods
- Added goods for pop needs. These are measured both by fulfillment and variety
- Added 100s of new goods
- Production chains and choices are now a thing and can be viewed in inventory.
Optimization
- Optimized pop purchases
- Triumph & Tragedy is now multicored/multithreaded. You should be able to adjust the number of cores/threads in settings.js
Pops
- Added artisan subsistence production
- Added attribute-oriented population expression
- Pops can now migrate between provinces
- Pops can change profession
- Added subsistence mechanics for unemployed pops
- Pops can be selected for granularly using the current beta pop engine
- Pops can now have different ages
- Pops will now search for jobs
- Wealth pools make sure that pop spending/income/wealth is tracked accurately
- Pops now have needs that need to be fulfilled in order to make sure they don't starve
Technology
- Patched technology to fit with new buildings
UI
- Added building, modifier, and parsing tooltips
- Added demographics and wealth pool viewers
- Core UIs have been modified to be more compact
- Inventory has been overhauled with search mechanics and relevant good filters
Please note that this is a stable beta.